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What's the difference between D20 Fantasy and D&D?
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<blockquote data-quote="Rothe" data-source="post: 3269466" data-attributes="member: 39813"><p>I think it does indeed. My circle of 40+ year olds (or I should say who have been playing for almost 30 years) differ from both. We don't think 3.x is the best ever, but we certainly consider it D&D and see the strong mechanical similarities in substance if not form. </p><p></p><p>Of course D&D may mean to an oldtimer: (1) d6 hit dice for all classes, (2) no thieves, (3) hit location charts (Blackmoor, 7th printing, pp.7-10), (3) <strong>critical hits</strong> (Blackmoor, p. 12 "A=automatic hit in possible death dealing location"), and (4) only Law, Neutrality and Chaos as alignments. </p><p></p><p>I would argue that Greyhawk should be excluded as not reflecting the true spirit of the game, the variation in hit dice in Greyhawk leads to powergaming, I mean where does it end, for the fighter d10, d12, d20? Instead, Blackmoor captures the true game as it comes from Arneson. Arneson's work controls because after all he was the originator of the dungeon adventure (it is after all called <strong>Dungeons</strong> & Dragons) so he knows what makes a good and bad dungeon; no one has done it longer than him, not even Gygax, so don't second guess Arneson! Well, at least according to Gary, Dave was the first true dungeonmaster:</p><p>"Dave is also the innovator of the "dungeon adventure" concept, creator of ghastly monsters, and inscrutable dungeonmaster par excellence....E. Gary Gygax...1 September 1975." (Blackmoor, Foreward).</p><p></p><p>I don't believe this, but it is easy to make an argument that excludes. I do believe that AD&D did change the feel of the game, even though I immensly enjoyed that new feel and still consider AD&D to be D&D.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3269466, member: 39813"] I think it does indeed. My circle of 40+ year olds (or I should say who have been playing for almost 30 years) differ from both. We don't think 3.x is the best ever, but we certainly consider it D&D and see the strong mechanical similarities in substance if not form. Of course D&D may mean to an oldtimer: (1) d6 hit dice for all classes, (2) no thieves, (3) hit location charts (Blackmoor, 7th printing, pp.7-10), (3) [b]critical hits[/b] (Blackmoor, p. 12 "A=automatic hit in possible death dealing location"), and (4) only Law, Neutrality and Chaos as alignments. I would argue that Greyhawk should be excluded as not reflecting the true spirit of the game, the variation in hit dice in Greyhawk leads to powergaming, I mean where does it end, for the fighter d10, d12, d20? Instead, Blackmoor captures the true game as it comes from Arneson. Arneson's work controls because after all he was the originator of the dungeon adventure (it is after all called [b]Dungeons[/b] & Dragons) so he knows what makes a good and bad dungeon; no one has done it longer than him, not even Gygax, so don't second guess Arneson! Well, at least according to Gary, Dave was the first true dungeonmaster: "Dave is also the innovator of the "dungeon adventure" concept, creator of ghastly monsters, and inscrutable dungeonmaster par excellence....E. Gary Gygax...1 September 1975." (Blackmoor, Foreward). I don't believe this, but it is easy to make an argument that excludes. I do believe that AD&D did change the feel of the game, even though I immensly enjoyed that new feel and still consider AD&D to be D&D. [/QUOTE]
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What's the difference between D20 Fantasy and D&D?
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