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General Tabletop Discussion
*Pathfinder & Starfinder
What's the equivalent of Practiced Spellcaster for fighters?
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<blockquote data-quote="Arkhandus" data-source="post: 3637863" data-attributes="member: 13966"><p>And assuming it's a specialist evoker, they've got maybe 4 such 10d6 Fireballs per day with a 16 Intelligence (or anything from 16 to 23), probably with better Strength and/or Dexterity than a pure wizard.</p><p></p><p>By comparison, the pure wizard (evoker) 10 will have probably maxed-out Intelligence of 24 (18 base, +2 levels, +4 Headband of Intellect), and a total of 6 such 10d6 Fireballs per day. Plus, y'know, 5 slots of 4th-level and 4 slots of 5th-level, which the fighter 4/evoker 6 won't have. So 6 Fireballs at 10d6, 5 Enlarged Fireballs at 10d6, and 4 Empowered Fireballs at 10d6 x1.5.</p><p></p><p>The pure fighter 10 would probably be doing WF, WS, GWF, and Power Attack with a +1 flaming shock greatsword, with Strength 24 (attacking at +10/+5 for 4d6+33/4d6+33 damage, or +15/+10 for 4d6+23/4d6+23) every round. Plus Melee Weapon Mastery and Improved Critical and whatnot (I don't have PHB2 and haven't looked at a copy in a few months, so I forget how much MWM adds). Probably the occasional Spirited Charge too with a lance, atop a warhorse mount or something.</p><p></p><p></p><p>A feat that boosted Base Attack Bonus would be rather powerful, anyway, and easily abuseable.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3637863, member: 13966"] And assuming it's a specialist evoker, they've got maybe 4 such 10d6 Fireballs per day with a 16 Intelligence (or anything from 16 to 23), probably with better Strength and/or Dexterity than a pure wizard. By comparison, the pure wizard (evoker) 10 will have probably maxed-out Intelligence of 24 (18 base, +2 levels, +4 Headband of Intellect), and a total of 6 such 10d6 Fireballs per day. Plus, y'know, 5 slots of 4th-level and 4 slots of 5th-level, which the fighter 4/evoker 6 won't have. So 6 Fireballs at 10d6, 5 Enlarged Fireballs at 10d6, and 4 Empowered Fireballs at 10d6 x1.5. The pure fighter 10 would probably be doing WF, WS, GWF, and Power Attack with a +1 flaming shock greatsword, with Strength 24 (attacking at +10/+5 for 4d6+33/4d6+33 damage, or +15/+10 for 4d6+23/4d6+23) every round. Plus Melee Weapon Mastery and Improved Critical and whatnot (I don't have PHB2 and haven't looked at a copy in a few months, so I forget how much MWM adds). Probably the occasional Spirited Charge too with a lance, atop a warhorse mount or something. A feat that boosted Base Attack Bonus would be rather powerful, anyway, and easily abuseable. [/QUOTE]
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What's the equivalent of Practiced Spellcaster for fighters?
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