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General Tabletop Discussion
*Pathfinder & Starfinder
What's the game balance reason for needing a +1 weapon before enchanting further?
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<blockquote data-quote="3d6" data-source="post: 3394142" data-attributes="member: 12715"><p>I don't think that there is, honestly.</p><p></p><p>Compare <em>flaming</em> to a simple +1 enhancement bonus. If you're using a greatsword (and most people seem to be), a +1 enhancement bonus is simply better. You can use Power Attack to convert that +1 bonus to attack and damage rolls into a +3 bonus to damage rolls, which is only 0.5 points of damage less than a <em>flaming</em> weapon, except that the enhancement bonus is multiplied on critical hits, isn't affected by fire resistance, and doesn't require a standard action to activate. The best argument in favor of a <em>flaming</em> weapon is <em>greater magic weapon</em>. Without that, I don't think magical special abilities that give a bonus to damage rolls really have a reason to be, other than the alignment properties use in overcoming damage reduction.</p></blockquote><p></p>
[QUOTE="3d6, post: 3394142, member: 12715"] I don't think that there is, honestly. Compare [i]flaming[/i] to a simple +1 enhancement bonus. If you're using a greatsword (and most people seem to be), a +1 enhancement bonus is simply better. You can use Power Attack to convert that +1 bonus to attack and damage rolls into a +3 bonus to damage rolls, which is only 0.5 points of damage less than a [i]flaming[/i] weapon, except that the enhancement bonus is multiplied on critical hits, isn't affected by fire resistance, and doesn't require a standard action to activate. The best argument in favor of a [i]flaming[/i] weapon is [i]greater magic weapon[/i]. Without that, I don't think magical special abilities that give a bonus to damage rolls really have a reason to be, other than the alignment properties use in overcoming damage reduction. [/QUOTE]
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What's the game balance reason for needing a +1 weapon before enchanting further?
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