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What's the hardest thing about preparing for RPGs
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<blockquote data-quote="pming" data-source="post: 7487148" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I think the "hardest" thing for me is finding, and taking, the time needed to do the prep in the first part. That said, the term (and general idea of) "prep work" seems...incorrect? It's like claiming making a character is "prep work". It is part of the game and part of the fun of being a player in an RPG: rolling, imagining, and creating a PC. Being a DM is much the same...taking an hour or 14 before next weeks game isn't "prep work" so much as it's just part of the act of playing the game from the DM's side of the screen.</p><p></p><p>My group and I have been playing Dungeon World for the first time over the last four sessions. The first session was a hot mess of confusion for me. It was confusing because of the supposed "lack of prep work" I was being told over and over... "Draw an entrance, toss in a couple of rooms or caves, don't connect them all...leave a lot of blank spaces to fill in as you play". Same with creating "The World". After re-reading and hitting the net for others experiences and suggestions I started to get a more clear idea of what the writers actually meant. By the third session I came to the realization that the vast majority of the supposedly "unique and different" means of playing this game is something that I've been doing for decades. </p><p></p><p>The point I'm trying to make with the Dungeon World realization is that "prep work" isn't so much "work" as it is "solo fun the DM gets to have".</p><p></p><p>In that regard, simply finding and taking the time out of the day/night to doodle up maps, jot down ideas about traps or puzzles, fiddle with rules, write history for a town that the players and their PC's will likely never actually enter into play, etc...that's the hardest for me. It's like working out; the hard part is getting your work out clothes together, putting it in your gym bag, getting to the gym, getting changed, and starting to work out. That's the hardest part. Once you are in the gym and working out, no problem at all. Same with DM'ing for me...eventually I will get to the point where I have time (and energy) to do some of the "solo DM fun stuff". Alas, another problem for me is I usually start this at about 11pm and by the time I stop it's a quarter to five in the morning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7487148, member: 45197"] Hiya! I think the "hardest" thing for me is finding, and taking, the time needed to do the prep in the first part. That said, the term (and general idea of) "prep work" seems...incorrect? It's like claiming making a character is "prep work". It is part of the game and part of the fun of being a player in an RPG: rolling, imagining, and creating a PC. Being a DM is much the same...taking an hour or 14 before next weeks game isn't "prep work" so much as it's just part of the act of playing the game from the DM's side of the screen. My group and I have been playing Dungeon World for the first time over the last four sessions. The first session was a hot mess of confusion for me. It was confusing because of the supposed "lack of prep work" I was being told over and over... "Draw an entrance, toss in a couple of rooms or caves, don't connect them all...leave a lot of blank spaces to fill in as you play". Same with creating "The World". After re-reading and hitting the net for others experiences and suggestions I started to get a more clear idea of what the writers actually meant. By the third session I came to the realization that the vast majority of the supposedly "unique and different" means of playing this game is something that I've been doing for decades. The point I'm trying to make with the Dungeon World realization is that "prep work" isn't so much "work" as it is "solo fun the DM gets to have". In that regard, simply finding and taking the time out of the day/night to doodle up maps, jot down ideas about traps or puzzles, fiddle with rules, write history for a town that the players and their PC's will likely never actually enter into play, etc...that's the hardest for me. It's like working out; the hard part is getting your work out clothes together, putting it in your gym bag, getting to the gym, getting changed, and starting to work out. That's the hardest part. Once you are in the gym and working out, no problem at all. Same with DM'ing for me...eventually I will get to the point where I have time (and energy) to do some of the "solo DM fun stuff". Alas, another problem for me is I usually start this at about 11pm and by the time I stop it's a quarter to five in the morning. ;) ^_^ Paul L. Ming [/QUOTE]
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