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What's the longest running "inside joke" at your table?
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<blockquote data-quote="Mouseferatu" data-source="post: 1509346" data-attributes="member: 1288"><p>Hmm... These probably won't be funny to anyone else, since they're all of the "You really have to be there" variety, but what the hell.</p><p></p><p>One joke that sort of developed on its own is the "...to Snakes" joke. For those too old to remember, every edition of D&D before 3.0 had a clerical spell called <em>sticks to snakes</em>. You threw a bunch of sticks on the ground, and they turned to snakes and attacked your opponent. (Remember that clerics didn't have much in the way of good offensive spells in those days.)</p><p></p><p>Somehow, any time we got into giving a whole list of details or features, we wound up adding "to snakes" on the end of it. For example, a ridiculously overloaded weapon in 3.5 might be a <em>defending returning keen scimitar of wounding... to snakes</em>."</p><p></p><p>Then there's the "gratuitous Q." In my homebrew world of Selion, a few of the place names use Q in place of K. For instance, the fishing village in which most of my Selion campaigns begin is called Waylocq. I did this just to make things seem a little different, but I've never lived it down. Everyone in my group, for years, automatically assumes that anything that <em>can</em> use a Q <em>does</em> use a Q. And if I'm telling them how to spell a name, they'll throw Qs in there at random intervals, even if the word has no similar sound at all. We've even decided that Gratuitous Q is the name of a Selion rap-star, and they want to get shirts printed up that read "If it's not Selion, it's qrap."</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1509346, member: 1288"] Hmm... These probably won't be funny to anyone else, since they're all of the "You really have to be there" variety, but what the hell. One joke that sort of developed on its own is the "...to Snakes" joke. For those too old to remember, every edition of D&D before 3.0 had a clerical spell called [i]sticks to snakes[/i]. You threw a bunch of sticks on the ground, and they turned to snakes and attacked your opponent. (Remember that clerics didn't have much in the way of good offensive spells in those days.) Somehow, any time we got into giving a whole list of details or features, we wound up adding "to snakes" on the end of it. For example, a ridiculously overloaded weapon in 3.5 might be a [i]defending returning keen scimitar of wounding... to snakes[/i]." Then there's the "gratuitous Q." In my homebrew world of Selion, a few of the place names use Q in place of K. For instance, the fishing village in which most of my Selion campaigns begin is called Waylocq. I did this just to make things seem a little different, but I've never lived it down. Everyone in my group, for years, automatically assumes that anything that [i]can[/i] use a Q [i]does[/i] use a Q. And if I'm telling them how to spell a name, they'll throw Qs in there at random intervals, even if the word has no similar sound at all. We've even decided that Gratuitous Q is the name of a Selion rap-star, and they want to get shirts printed up that read "If it's not Selion, it's qrap." [/QUOTE]
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What's the longest running "inside joke" at your table?
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