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What's the longest running "inside joke" at your table?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1510225" data-attributes="member: 1165"><p>Throw Lightning at a particular person's character, started when his elven rogue character upset a wood elf village leader, who just happened to have a <em>wand of lightning bolt</em>. Later on the same player (as a higher-level sorcerer) upset a human wizard who fried him with a <em>wand of lightning bolt</em>. I fudged the dice so the character didn't die instantly. I swear I didn't set that situation up, but since then I've always done so deliberately.</p><p></p><p><em>Always</em> name really horrible places Bluefall. (Bluefall is a beautiful vacation spot in the Star*Drive setting... I once sent my ALTERNITY players there and the weren character suffered serious injury for the first time when he and his friend found villains stealing their car!</p><p></p><p>The villains had a chemcannon, which does lots of acid damage.</p><p></p><p>It was invented by aliens. When the humans saw the chemcannon, they said "that's inhumane!" but the t'sa said "we're not human". The t'sa are the least sinister of the player alien races in ALTERNITY and a violent t'sa is sort of like a homicidal kender. They talk fast but no one takes them seriously.</p><p></p><p>So now, if the players go to prison, it's likely to be called "Bluefall Penal Colony". Of course, I don't tell them that until they're already there.</p><p></p><p>Always kill the paladin's mount. (I didn't invent or use this one, but it came from a Palladium GM. It has <em>never</em> failed to be used by him.) I found it more fun to use Awesome Blow to knock a paladin off his mount, since killing the mount is too easy.</p><p></p><p>Always include a character by the name of M. Wu (or at least similar archetype) in any Modern or Future game.</p><p></p><p>Miranda Wu was the name of a Non-Professional (0-level character) in a Star*Drive introductory adventure. Upon discovering that Miranda Wu loved guns, was tall, cold and intimidating and insane (but good at hiding it... at least from her employers), my players promptly fell in love with her. They put so much pressure on me that I rewrote her stats to make her a <em>really</em> good shot, and even have stats for her in D20 Modern now. (They also liked the fiery engineer Terin Csapo, but since he didn't do combat...)</p><p></p><p>Gibber Beer? This one was strange. I introduced a thri-kreen NPC in an ALTERNITY game I was running, and one player tried to get him drunk. However, thri-kreen won't drink beer or <em>any</em> other vegetable matter. So, he got some bits of meat (gibber) and mixed it with beer. The thri-kreen, not knowing it was vegetable matter, drank it.</p><p></p><p>Since then, anytime someone plays a thri-kreen, or they encounter a friendly thri-kreen NPC, they <em>always</em> try to get him drunk on gibber beer. Even when <em>I'm</em> playing the thri-kreen.</p><p></p><p>Now, where do they get the gibber from? It's better if you don't ask.</p><p></p><p>Voidcorp employees (Corpses) are killed any time they're encountered. No exceptions.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1510225, member: 1165"] Throw Lightning at a particular person's character, started when his elven rogue character upset a wood elf village leader, who just happened to have a [i]wand of lightning bolt[/i]. Later on the same player (as a higher-level sorcerer) upset a human wizard who fried him with a [i]wand of lightning bolt[/i]. I fudged the dice so the character didn't die instantly. I swear I didn't set that situation up, but since then I've always done so deliberately. [i]Always[/i] name really horrible places Bluefall. (Bluefall is a beautiful vacation spot in the Star*Drive setting... I once sent my ALTERNITY players there and the weren character suffered serious injury for the first time when he and his friend found villains stealing their car! The villains had a chemcannon, which does lots of acid damage. It was invented by aliens. When the humans saw the chemcannon, they said "that's inhumane!" but the t'sa said "we're not human". The t'sa are the least sinister of the player alien races in ALTERNITY and a violent t'sa is sort of like a homicidal kender. They talk fast but no one takes them seriously. So now, if the players go to prison, it's likely to be called "Bluefall Penal Colony". Of course, I don't tell them that until they're already there. Always kill the paladin's mount. (I didn't invent or use this one, but it came from a Palladium GM. It has [i]never[/i] failed to be used by him.) I found it more fun to use Awesome Blow to knock a paladin off his mount, since killing the mount is too easy. Always include a character by the name of M. Wu (or at least similar archetype) in any Modern or Future game. Miranda Wu was the name of a Non-Professional (0-level character) in a Star*Drive introductory adventure. Upon discovering that Miranda Wu loved guns, was tall, cold and intimidating and insane (but good at hiding it... at least from her employers), my players promptly fell in love with her. They put so much pressure on me that I rewrote her stats to make her a [i]really[/i] good shot, and even have stats for her in D20 Modern now. (They also liked the fiery engineer Terin Csapo, but since he didn't do combat...) Gibber Beer? This one was strange. I introduced a thri-kreen NPC in an ALTERNITY game I was running, and one player tried to get him drunk. However, thri-kreen won't drink beer or [i]any[/i] other vegetable matter. So, he got some bits of meat (gibber) and mixed it with beer. The thri-kreen, not knowing it was vegetable matter, drank it. Since then, anytime someone plays a thri-kreen, or they encounter a friendly thri-kreen NPC, they [i]always[/i] try to get him drunk on gibber beer. Even when [i]I'm[/i] playing the thri-kreen. Now, where do they get the gibber from? It's better if you don't ask. Voidcorp employees (Corpses) are killed any time they're encountered. No exceptions. [/QUOTE]
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