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What's the longest running "inside joke" at your table?
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<blockquote data-quote="SpiderMonkey" data-source="post: 1523351" data-attributes="member: 11385"><p>we tend to thrive on these so my apologies...</p><p></p><p>"Moooooodooooo!" (Said in your best goat impression). </p><p></p><p>One of our friends has a penchant for a) playing dwarves named Modo and b) not paying much attention. In an altercation with a witch boarded up in her house, his dwarven character stormed the goat pen and proceeded to get trampled, amusing us a great deal more than him. In a later adventure, I (as the rogue) determined that a wooden door led to yet another goat pen (near the entrance of some goblin warrens). Our friend, of course, did not hear this bit as he was off in lala land, so when I asked him to kindly get the door for me, it was goat rampage #2. One of the other players cried out "Moooooodooooo!" in a goat voice, and years of mocking were born.</p><p></p><p>"Do you haaaaave the item?!?!"</p><p></p><p>One of our regulars played with another group while he was out in MN. One of the players typically showed up drunk, and thus was prone to strangeness. When on a quest for some artifact, the group wound up talking to a great deal of folks about legends, places, and people related to the object of their quest. However, before they got too deep into the discussion, whether they were talking to a prince or a barmaid, the drunk would pipe up in a disjointed cry, "Do you haaaaaaaave the item!?!?!?" Now it's a catchphrase for when the group is looking for info, particularly if it has nothing to do with an item.</p><p></p><p>"'T' is for 'turtle'!"</p><p></p><p>This is, unfortunately, a South Park reference. The night before a game, I had seen the episode where Officer Barbrady learns to read. As the town is succumbing to a number of disasters, he wanders through obliviously as he ponders the nuances of the alphabet. Finally, as fires erupt, crashes occur around him and mayhem ensues, he reaches an epiphane: "'T' is for 'Turtle'!" When it was obvious that I botched a Spot check, I cried this when the DM asked for the result of my roll. This is standard issue now.</p><p></p><p>"Do not press the shiny...red...button."</p><p></p><p>This is a Ren & Stimpy reference. Stimpy is out in space, charged with guarding the "shiny red button" that is obviously the button that will destroy EVERYTHING. But it's "shiny! and red!" so Stimpy pushes it, destroying EVERYTHING. The 'modo' player mentioned earlier has a penchant for messing with stuff that is obviously meant to be a 'shiny red button,' so we gave him crap for it. It now refers to any situation that the PCs are not supposed to mess with, but that seems like too much fun or havoc to pass up (e.g. sassing at the wrong people, playing with the wrong item/trap, etc.).</p><p></p><p>[EDIT: sorry, this one is too good to pass up!]:</p><p></p><p>"Is it a Peasant (X, where X equals enemy)?"</p><p></p><p>In a 2ed Ravenloft game, I managed to bag a rather unique sword from a villain. He (and I'm not kidding) used a longsword +2, +4 versus peasants. From that moment on, anytime we faced ANYTHING, I asked the DM if it was a peasant. "But is it a PEASANT dire rat? Is it a PEASANT ochre jelly?" It caught on, and now haunts the games I run. One of the players has the Human Bane ability on his sword now, so now it's "But is it a HUMAN dragon?"</p></blockquote><p></p>
[QUOTE="SpiderMonkey, post: 1523351, member: 11385"] we tend to thrive on these so my apologies... "Moooooodooooo!" (Said in your best goat impression). One of our friends has a penchant for a) playing dwarves named Modo and b) not paying much attention. In an altercation with a witch boarded up in her house, his dwarven character stormed the goat pen and proceeded to get trampled, amusing us a great deal more than him. In a later adventure, I (as the rogue) determined that a wooden door led to yet another goat pen (near the entrance of some goblin warrens). Our friend, of course, did not hear this bit as he was off in lala land, so when I asked him to kindly get the door for me, it was goat rampage #2. One of the other players cried out "Moooooodooooo!" in a goat voice, and years of mocking were born. "Do you haaaaave the item?!?!" One of our regulars played with another group while he was out in MN. One of the players typically showed up drunk, and thus was prone to strangeness. When on a quest for some artifact, the group wound up talking to a great deal of folks about legends, places, and people related to the object of their quest. However, before they got too deep into the discussion, whether they were talking to a prince or a barmaid, the drunk would pipe up in a disjointed cry, "Do you haaaaaaaave the item!?!?!?" Now it's a catchphrase for when the group is looking for info, particularly if it has nothing to do with an item. "'T' is for 'turtle'!" This is, unfortunately, a South Park reference. The night before a game, I had seen the episode where Officer Barbrady learns to read. As the town is succumbing to a number of disasters, he wanders through obliviously as he ponders the nuances of the alphabet. Finally, as fires erupt, crashes occur around him and mayhem ensues, he reaches an epiphane: "'T' is for 'Turtle'!" When it was obvious that I botched a Spot check, I cried this when the DM asked for the result of my roll. This is standard issue now. "Do not press the shiny...red...button." This is a Ren & Stimpy reference. Stimpy is out in space, charged with guarding the "shiny red button" that is obviously the button that will destroy EVERYTHING. But it's "shiny! and red!" so Stimpy pushes it, destroying EVERYTHING. The 'modo' player mentioned earlier has a penchant for messing with stuff that is obviously meant to be a 'shiny red button,' so we gave him crap for it. It now refers to any situation that the PCs are not supposed to mess with, but that seems like too much fun or havoc to pass up (e.g. sassing at the wrong people, playing with the wrong item/trap, etc.). [EDIT: sorry, this one is too good to pass up!]: "Is it a Peasant (X, where X equals enemy)?" In a 2ed Ravenloft game, I managed to bag a rather unique sword from a villain. He (and I'm not kidding) used a longsword +2, +4 versus peasants. From that moment on, anytime we faced ANYTHING, I asked the DM if it was a peasant. "But is it a PEASANT dire rat? Is it a PEASANT ochre jelly?" It caught on, and now haunts the games I run. One of the players has the Human Bane ability on his sword now, so now it's "But is it a HUMAN dragon?" [/QUOTE]
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