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What's the most amazing start to a new campaign you've ever done?
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<blockquote data-quote="howandwhy99" data-source="post: 2829535" data-attributes="member: 3192"><p>The best beginning session I've ever run was for 4 players. They all made up characters on the spot and told me their backgrounds in private. I had nothing planned, but threading the backgrounds together I came up with an idea. Making two pairings, I helped the PCs who had no goals to come up with some that tied in to my beginning. </p><p></p><p>I started each pair separate from the other. In separate towns even. One was a rogue who was seeking revenge for his dead parents. He brought his fighter friend along in confidence to help kill the killer.</p><p></p><p>The other party had a ranger who had been caught stealing and was now escaping the law with the help of a shady wizard. They were making for the wizard's mentor in another town as both were low on funds and needed to hide. </p><p></p><p>The session took about 5 hours and switched back and forth quickly between each group. As each played out separate encounters and conversations, they soon learned both teams sought the same person. The players were really good about in-character knowledge and OOC knowledge. It was fun to see them plotting and planning on separate sides of the room as one group was desperately seeking their mentor wizard (who they had learned was in danger and being hunted), while the other two found more and more clues to who killed the PCs parents. </p><p></p><p>The session ended with a big combat including everyone. The apprentice pair had finally found the lair of the elder wizard just as the rogue pairing was breaking in from the ceiling to kill him. There were some secret doors and rooms found, the wiz cast darkness on the area, and the ensuing brawl had the PCs not knowing who they were grappling in the darkness. </p><p></p><p>When everything finally worked out IIRC the rogues had won, but the elder wizard had escaped. The 2 winners accused the other 2 of working with an evil mastermind and likely killing the one PC's parents upon his orders. The accusations and explanations went on a good while. Eventually they searched the apartments and found evidence of the wizard master double-crossing all sorts of people (including his apprentice!!). </p><p></p><p>At the end of the session they headed off together to find him and bring him to justice (or kill him depending on the PC). Unfortunately, the next game was nowhere near as fun, but que sera sera.</p><p></p><p></p><p>I'm hoping this Sunday's AoW campaign start is going to be a whole lot better than this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2829535, member: 3192"] The best beginning session I've ever run was for 4 players. They all made up characters on the spot and told me their backgrounds in private. I had nothing planned, but threading the backgrounds together I came up with an idea. Making two pairings, I helped the PCs who had no goals to come up with some that tied in to my beginning. I started each pair separate from the other. In separate towns even. One was a rogue who was seeking revenge for his dead parents. He brought his fighter friend along in confidence to help kill the killer. The other party had a ranger who had been caught stealing and was now escaping the law with the help of a shady wizard. They were making for the wizard's mentor in another town as both were low on funds and needed to hide. The session took about 5 hours and switched back and forth quickly between each group. As each played out separate encounters and conversations, they soon learned both teams sought the same person. The players were really good about in-character knowledge and OOC knowledge. It was fun to see them plotting and planning on separate sides of the room as one group was desperately seeking their mentor wizard (who they had learned was in danger and being hunted), while the other two found more and more clues to who killed the PCs parents. The session ended with a big combat including everyone. The apprentice pair had finally found the lair of the elder wizard just as the rogue pairing was breaking in from the ceiling to kill him. There were some secret doors and rooms found, the wiz cast darkness on the area, and the ensuing brawl had the PCs not knowing who they were grappling in the darkness. When everything finally worked out IIRC the rogues had won, but the elder wizard had escaped. The 2 winners accused the other 2 of working with an evil mastermind and likely killing the one PC's parents upon his orders. The accusations and explanations went on a good while. Eventually they searched the apartments and found evidence of the wizard master double-crossing all sorts of people (including his apprentice!!). At the end of the session they headed off together to find him and bring him to justice (or kill him depending on the PC). Unfortunately, the next game was nowhere near as fun, but que sera sera. I'm hoping this Sunday's AoW campaign start is going to be a whole lot better than this. :D [/QUOTE]
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