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What's the most amazing start to a new campaign you've ever done?
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<blockquote data-quote="Turanil" data-source="post: 2835197" data-attributes="member: 9646"><p>Exactly what I did for the very first D&D3e gaming session I ran. I had a great plot in mind, but unfortunately the campaign didn't go further than a couple of sessions. So:</p><p></p><p>1) The PCs (who begin at 12th level) awoke in a large cavern with huge quartz crystals all around. They don't know who they are and what they are doing here. They explore the place and find two important things: </p><p>-- In every quartz crystal are embedded people, some very well defined, others but translucent silhouettes, but what's most important, it's variant of themselves.</p><p>-- There is three tunnels going outside, each guarded by a monster. Each tunnel leads to the same place, but each is slightly different in some way. They soon discover these are alternate realities of the same world.</p><p></p><p>2) The PCs try to fight one of the tunnel guardians, and already one PC dies... and his body disappears! Finally, in breaking one of the crystals, the PCs manage to get a new version of the dead party member, but slightly different.</p><p></p><p>3) The PCs go and adventure outside, and seeing the world out there, remember they come from it, although with some changes. Then, some people recognize them, greeting their return, and telling that the region has been subjugated by demon worshippers and the horrors they released on the world. All of this thanks to an artifact and dreaded ritual performed a few years ago, when "the PCs were somewhere else".</p><p></p><p>4) Despite being 12th level, the PCs quickly discover they cannot undo the ritual. All they could do would be to go back in time. But then, they find documents left by themselves telling them that they are actually forward in time to see if a dark prophecy actually happened.</p><p></p><p>5) So PCs must go back to the cavern and kill themselves, which ends the special Astral Projection spell that forwarded their spirit in the future, through the "Cavern of Ages". Once back at their normal epoch, they are but 1st level characters. They have yet to hear about the dark prophecy...</p></blockquote><p></p>
[QUOTE="Turanil, post: 2835197, member: 9646"] Exactly what I did for the very first D&D3e gaming session I ran. I had a great plot in mind, but unfortunately the campaign didn't go further than a couple of sessions. So: 1) The PCs (who begin at 12th level) awoke in a large cavern with huge quartz crystals all around. They don't know who they are and what they are doing here. They explore the place and find two important things: -- In every quartz crystal are embedded people, some very well defined, others but translucent silhouettes, but what's most important, it's variant of themselves. -- There is three tunnels going outside, each guarded by a monster. Each tunnel leads to the same place, but each is slightly different in some way. They soon discover these are alternate realities of the same world. 2) The PCs try to fight one of the tunnel guardians, and already one PC dies... and his body disappears! Finally, in breaking one of the crystals, the PCs manage to get a new version of the dead party member, but slightly different. 3) The PCs go and adventure outside, and seeing the world out there, remember they come from it, although with some changes. Then, some people recognize them, greeting their return, and telling that the region has been subjugated by demon worshippers and the horrors they released on the world. All of this thanks to an artifact and dreaded ritual performed a few years ago, when "the PCs were somewhere else". 4) Despite being 12th level, the PCs quickly discover they cannot undo the ritual. All they could do would be to go back in time. But then, they find documents left by themselves telling them that they are actually forward in time to see if a dark prophecy actually happened. 5) So PCs must go back to the cavern and kill themselves, which ends the special Astral Projection spell that forwarded their spirit in the future, through the "Cavern of Ages". Once back at their normal epoch, they are but 1st level characters. They have yet to hear about the dark prophecy... [/QUOTE]
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