Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
What's the most amazing start to a new campaign you've ever done?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turanil" data-source="post: 2836364" data-attributes="member: 9646"><p>The last D&D campaign I ran, I wanted some idea to have so different people (the PCs) join to adventure together, and that it wouldn't involve meeting in a tavern. As such, I slightly modified their backgrounds, and designed an adventure to that end. So:</p><p></p><p>1) I decided that all the PCs came from the same mountainous region, held by a clan-like community (i.e.: a Scottish clan, something like "Mac Leod"). But as the characters were much different, I said they were from remote parts of the valley, and thus were unknown to most people in the community. Then, the gnome illusionist PC would be a wandering peddlar and his wagon who happened to be there at that moment.</p><p></p><p>2) The plot was that the clan leader was too old (according to clan's laws) to continue being the chieftain of the clan, and would have to resign and designate a successor during a clan's meeting. However, he didn't want to quit, and thus had told that his son would soon come back home and would be designated as the new leader. </p><p></p><p>Unknown to all however, was that the son had left for good, not wanting to have anything to do anymore with his tyrannical father. The clan leader knew that fairly well but didn't care, for he had instead ordered a set of Elixirs of Youth from an alchemist. He truly intended to become youth again, pretend to be his own son, and be his own successor. </p><p></p><p>Unfortunately the alchemist had been attacked by brigands who had stolen the magical elixirs. So, the clan leader had to ask some people to help him recover them. And so he did choose the PCs for they were unknown to most people in the community, were from remote parts of the valley, weren't too much experienced (2nd level), and so could probably be easily get rid off after they would bring back the potions. </p><p></p><p>All of this may appear as a weak plot, but the point was to have an excuse for putting the PCs (who didn't know each other) into adventuring together. On the other hand, the reason for the clan leader believing this ridiculous scheming would work, was that being too old he was also becoming senile... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>3) Long story made short: the potions would not be found. The brigand leader had consumed them, and as a result become a young boy again. Now as he had been a bully with his men, those took revenge on him as he had become a helpless child. It's when the PCs intervened, killed the brigands, and saved the helpless child, protecting him during all the adventure thereafter. This was real fun when the PCs eventually realized who this strangely vulgar boy was, and that the potions were lost forever. Plus the old clan leader died from heart attack in learning it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Turanil, post: 2836364, member: 9646"] The last D&D campaign I ran, I wanted some idea to have so different people (the PCs) join to adventure together, and that it wouldn't involve meeting in a tavern. As such, I slightly modified their backgrounds, and designed an adventure to that end. So: 1) I decided that all the PCs came from the same mountainous region, held by a clan-like community (i.e.: a Scottish clan, something like "Mac Leod"). But as the characters were much different, I said they were from remote parts of the valley, and thus were unknown to most people in the community. Then, the gnome illusionist PC would be a wandering peddlar and his wagon who happened to be there at that moment. 2) The plot was that the clan leader was too old (according to clan's laws) to continue being the chieftain of the clan, and would have to resign and designate a successor during a clan's meeting. However, he didn't want to quit, and thus had told that his son would soon come back home and would be designated as the new leader. Unknown to all however, was that the son had left for good, not wanting to have anything to do anymore with his tyrannical father. The clan leader knew that fairly well but didn't care, for he had instead ordered a set of Elixirs of Youth from an alchemist. He truly intended to become youth again, pretend to be his own son, and be his own successor. Unfortunately the alchemist had been attacked by brigands who had stolen the magical elixirs. So, the clan leader had to ask some people to help him recover them. And so he did choose the PCs for they were unknown to most people in the community, were from remote parts of the valley, weren't too much experienced (2nd level), and so could probably be easily get rid off after they would bring back the potions. All of this may appear as a weak plot, but the point was to have an excuse for putting the PCs (who didn't know each other) into adventuring together. On the other hand, the reason for the clan leader believing this ridiculous scheming would work, was that being too old he was also becoming senile... :D 3) Long story made short: the potions would not be found. The brigand leader had consumed them, and as a result become a young boy again. Now as he had been a bully with his men, those took revenge on him as he had become a helpless child. It's when the PCs intervened, killed the brigands, and saved the helpless child, protecting him during all the adventure thereafter. This was real fun when the PCs eventually realized who this strangely vulgar boy was, and that the potions were lost forever. Plus the old clan leader died from heart attack in learning it. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's the most amazing start to a new campaign you've ever done?
Top