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What's the most amazing start to a new campaign you've ever done?
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<blockquote data-quote="Gorok" data-source="post: 3876064" data-attributes="member: 16099"><p>The most interesting start to a campaign for me was several years ago, in D&D 2.0 edition days. I was part of a weekly gaming group that would play various types of games, including roleplaying and various board wargames. After a few weeks of "discussion", we were split 50/50 on either playing D&D or continuing to play a board game called "Dawn Patrol". This game involved World War I aerial combat, where individual planes were moved about a board attempting to shoot down each other.</p><p> It was decided to play "Dawn Patrol" one week, so we started our game. Half of us were playing Germans, and the others played Americans fighting against each other. In the middle of the fight, one of the players placed several plastic pterodactyl figures on the board and stated, "You all see these appear. On their backs are humanoids with large crossbows. They fly towards all of you, shooting their bows." We then played the game out, with these new "arrivals" having their turns amongst ours. All of us "ex-enemies" fought off the new arrivals, since they did not seem to favor one side or the other, and soon landed to find out what had happened.</p><p> As it turned out, the "Dawn Patrol" was actually the start of that person's homebrew D&D game! He had us roll up D&D characters, as represented by our pilots that we had been flying. We were able to keep whatever we arrived at, including our planes, and sidearms. We discovered that we had been transported to this new world by a high-level "Monster Summoning" spell that had backfired.</p><p> Lots of fun ensued over several gaming sessions. In particular, imagine the powerful druidical groups, who frowned on our technology "corrupting nature". "Heat Metal" spells take on a whole new meaning when gunpowder & gasoline get involved.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Gorok, post: 3876064, member: 16099"] The most interesting start to a campaign for me was several years ago, in D&D 2.0 edition days. I was part of a weekly gaming group that would play various types of games, including roleplaying and various board wargames. After a few weeks of "discussion", we were split 50/50 on either playing D&D or continuing to play a board game called "Dawn Patrol". This game involved World War I aerial combat, where individual planes were moved about a board attempting to shoot down each other. It was decided to play "Dawn Patrol" one week, so we started our game. Half of us were playing Germans, and the others played Americans fighting against each other. In the middle of the fight, one of the players placed several plastic pterodactyl figures on the board and stated, "You all see these appear. On their backs are humanoids with large crossbows. They fly towards all of you, shooting their bows." We then played the game out, with these new "arrivals" having their turns amongst ours. All of us "ex-enemies" fought off the new arrivals, since they did not seem to favor one side or the other, and soon landed to find out what had happened. As it turned out, the "Dawn Patrol" was actually the start of that person's homebrew D&D game! He had us roll up D&D characters, as represented by our pilots that we had been flying. We were able to keep whatever we arrived at, including our planes, and sidearms. We discovered that we had been transported to this new world by a high-level "Monster Summoning" spell that had backfired. Lots of fun ensued over several gaming sessions. In particular, imagine the powerful druidical groups, who frowned on our technology "corrupting nature". "Heat Metal" spells take on a whole new meaning when gunpowder & gasoline get involved.. ;) [/QUOTE]
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