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What's the Most Asinine Character Idea/Concept You've Dealt With?
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<blockquote data-quote="Nomad4life" data-source="post: 2617994" data-attributes="member: 28645"><p>We have a player who is <em>notorious</em> for coming up with REALLY BAD Mutants & Masterminds characters. Usually here’s how this works:</p><p></p><p><strong>Him</strong>: Ok, I want to play as <insert insane/goofy/stupid character concept here>.</p><p></p><p><strong>Us</strong>: Ummm… That’s a really bad idea. I mean, not only would that character not be any fun to interact with, but he/she/it would be useless dead-weight to drag around in the adventure.</p><p></p><p><strong>Him</strong>: No! You just don’t understand, because you’re not as creative as I am! Etc, etc…</p><p></p><p><strong>Us</strong>: Can’t you just try to play as something “normal” this time? You’re just going to get bored with this idea in the first ten minutes. You think you’re being “creative” or “interesting” but these ideas are always more disruptive than anything else.</p><p></p><p><strong>Him</strong>: No! I can make it work! Just watch!</p><p></p><p>So, we let him play. Inevitably, his character turns out to be useless dead-weight, or his idea loses novelty in the first ten minutes of the game. He then spends the rest of the adventure helping other players solve puzzles or coming up with plans out-of-character. </p><p>This happens every time.</p><p></p><p>Some of his more infamous abominations (remember, this is supposed to be a super-hero genre game. All the other players have “standard fare” X-men type characters.):</p><p></p><p>-An insane taxi cab driver that never, ever, ever, leaves his cab. Ever.</p><p></p><p>-The Mad Hatter. Right out of Alice In Wonderland, except that he talks constantly to an imaginary Cheshire cat.</p><p></p><p>-A kabuki warrior spirit.</p><p></p><p>-A super-genius potted plant. Which cannot speak. Or do much of anything else. On wheels.</p><p></p><p>-A flying cow. Not with wings, but with cybernetic rocket jets instead of hooves.</p><p></p><p>-A possessed rubber duck… With Satanic powers of mind-control.</p><p></p><p>-A pizza delivery guy with (inexplicably) more high-tech nifty gadgets than Batman. (This character’s primary goal was delivering pizzas; so he was very little aid in the actual adventure.)</p><p></p><p>-An intelligent Tyrannosaurus Rex… Very high-brow, educated, and mild-mannered. (And, yet again, completely useless.)</p><p></p><p>-An intergalactic robot barber and hairstylist... That constantly told bad jokes like some insane clown.</p><p></p><p>I could go on and on and on. By now, you see the pattern: Characters that are just too difficult to interact with, or take seriously, or work into the game. Looking back over them, they look like character ideas a six-year-old might think was “kewl” for about 12 seconds, then forget about. This guy has been legally drinking for a few years now, folks.</p><p></p><p>And yet... He gets so friggin exited about these lame character ideas. Like each time he honestly believes that “this one will work, guys! Trust me!” It's amazing.</p><p></p><p>Oddly, this same guy makes decent D&D characters, and fantastic, realistic Call Of Cthulhu characters. But when it comes to Mutants & Masterminds… His brain just short circuits or something?</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>-</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 2617994, member: 28645"] We have a player who is [I]notorious[/I] for coming up with REALLY BAD Mutants & Masterminds characters. Usually here’s how this works: [B]Him[/B]: Ok, I want to play as <insert insane/goofy/stupid character concept here>. [B]Us[/B]: Ummm… That’s a really bad idea. I mean, not only would that character not be any fun to interact with, but he/she/it would be useless dead-weight to drag around in the adventure. [B]Him[/B]: No! You just don’t understand, because you’re not as creative as I am! Etc, etc… [B]Us[/B]: Can’t you just try to play as something “normal” this time? You’re just going to get bored with this idea in the first ten minutes. You think you’re being “creative” or “interesting” but these ideas are always more disruptive than anything else. [B]Him[/B]: No! I can make it work! Just watch! So, we let him play. Inevitably, his character turns out to be useless dead-weight, or his idea loses novelty in the first ten minutes of the game. He then spends the rest of the adventure helping other players solve puzzles or coming up with plans out-of-character. This happens every time. Some of his more infamous abominations (remember, this is supposed to be a super-hero genre game. All the other players have “standard fare” X-men type characters.): -An insane taxi cab driver that never, ever, ever, leaves his cab. Ever. -The Mad Hatter. Right out of Alice In Wonderland, except that he talks constantly to an imaginary Cheshire cat. -A kabuki warrior spirit. -A super-genius potted plant. Which cannot speak. Or do much of anything else. On wheels. -A flying cow. Not with wings, but with cybernetic rocket jets instead of hooves. -A possessed rubber duck… With Satanic powers of mind-control. -A pizza delivery guy with (inexplicably) more high-tech nifty gadgets than Batman. (This character’s primary goal was delivering pizzas; so he was very little aid in the actual adventure.) -An intelligent Tyrannosaurus Rex… Very high-brow, educated, and mild-mannered. (And, yet again, completely useless.) -An intergalactic robot barber and hairstylist... That constantly told bad jokes like some insane clown. I could go on and on and on. By now, you see the pattern: Characters that are just too difficult to interact with, or take seriously, or work into the game. Looking back over them, they look like character ideas a six-year-old might think was “kewl” for about 12 seconds, then forget about. This guy has been legally drinking for a few years now, folks. And yet... He gets so friggin exited about these lame character ideas. Like each time he honestly believes that “this one will work, guys! Trust me!” It's amazing. Oddly, this same guy makes decent D&D characters, and fantastic, realistic Call Of Cthulhu characters. But when it comes to Mutants & Masterminds… His brain just short circuits or something? - [/QUOTE]
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