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What's the most broken PC you've ever seen?
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<blockquote data-quote="Saeviomagy" data-source="post: 2048443" data-attributes="member: 5890"><p>Erm. The basic one, that only does thousands of d6's of damage, has only 3 classes. He uses only one feat and no skill points. He's half human (so he could potentially qualify for able learner). Sure he's banned from MENTAL skills, but that still leaves most of the skill list viable. Finally - the object he throws at you works just as well if he hits you with it in melee (especially since he hits every creature within reach for every attack he takes...).</p><p></p><p>Finally - he's got no problems with ammo, because he spends his money on a big lead ball enchanted with returning, seeking and ghost touch. A +4 equivalent weapon is below normal equipment levels for a 20th level character. Sure the base amount of lead costs him 5000gp, but that's nothing really.</p><p></p><p>I'd probably suggest that the rest of his cash should be sunk into magic-counters. Stuff with death ward (oops, totally negated harm there) is a good idea, as is mind blank and proof vs transmutation. Probably spell resistance too. Flight and a method for detecting the invisible and difficult-to-see is a great idea.</p><p>Combat reflexes (so that pesky cleric can't close without dying) is probably a good feat too.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2048443, member: 5890"] Erm. The basic one, that only does thousands of d6's of damage, has only 3 classes. He uses only one feat and no skill points. He's half human (so he could potentially qualify for able learner). Sure he's banned from MENTAL skills, but that still leaves most of the skill list viable. Finally - the object he throws at you works just as well if he hits you with it in melee (especially since he hits every creature within reach for every attack he takes...). Finally - he's got no problems with ammo, because he spends his money on a big lead ball enchanted with returning, seeking and ghost touch. A +4 equivalent weapon is below normal equipment levels for a 20th level character. Sure the base amount of lead costs him 5000gp, but that's nothing really. I'd probably suggest that the rest of his cash should be sunk into magic-counters. Stuff with death ward (oops, totally negated harm there) is a good idea, as is mind blank and proof vs transmutation. Probably spell resistance too. Flight and a method for detecting the invisible and difficult-to-see is a great idea. Combat reflexes (so that pesky cleric can't close without dying) is probably a good feat too. [/QUOTE]
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