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What's the most cinematic thing one of your character's has ever done?
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<blockquote data-quote="demiurge1138" data-source="post: 567778" data-attributes="member: 7451"><p>Picture this...</p><p></p><p>Four adventurers literally kick in the door to an old, abandoned inn. The ground floor is little more than an atrium, and the staircase leading to the Zhentarim hideout is cloaked in shadow. All adventures involved left their torches back at their inn. Smart.</p><p></p><p>The halfling rogue calls for silence and gears the raspy breathing of a <em>something</em> in the darkness. The paladin (uncharacteristically for a paladin, but characteristically for the player) refuses to see what's in the dark. The cleric argues that she would be more useful in "cleanup". Finally, the rogue and the paladin shove my wizard into the darkness. Luckily, he managed to at least get off a stoneskin spell.</p><p></p><p>The wizard soon retreats from the darkness screaming. A hideous thing, hardly visible in the dim light, pounces on the retreating mage. The paladin and rogue pry it off of him and attack it while the cleric engages herself in "cleanup" of the wizard's wounds. The injured wizard finishes the damned thing off with a magic missile to the brain. The party then boldly shoves the mage to be the first up the stairs and into the Zhent lair.</p><p></p><p>The noise of the combat below easily alerts the small Zhent force, consisting of a tough-looking bruiser, two sorcerers and the sneaky looking woman whose retreat lead the party to the old building in the first place. One of the sorcerers had prepared a spell, and launched the magic missile into my wizard's flank. The rest of the party soon came up the stairs and attacked the enclave. </p><p></p><p>The rogue, pulling initiative, fires his shortbow at the sorcerer who cast the spell. One natural 20 later, and the sorcerer is literally nailed to the wall he was standing in front of, dead. Suffice it to say, the remaining combat was relatively standard fare: the fighter and the paladin just hacked at each other until one of them dropped, the sorcerer was torn apart by his own neuroses (phantasmal killer spell), and the enemy rogue pulled a gymnastic routine was generally near impossible to kill. After the rest of her group perished, she decided the best course of action was to vault over the balcony and tumble out of the abandoned structure.</p><p></p><p>The DM rolled a natural 1.</p><p></p><p>It was ruled that she failed her roll miserably, and after rolling for falling damage, had snapped her neck on a bad landing. </p><p></p><p>Even after I took over DMing, and the adventures got far more epic in proportion (and I hate to say it, but more competent in their construction and presentation), that one session is fondly remembered as the most cinematic. </p><p></p><p>Note: In my current games I have cinematics, but these are really more of a “Shut up and let the villain exposit” situation.</p><p></p><p>I apologize for the length of this post.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 567778, member: 7451"] Picture this... Four adventurers literally kick in the door to an old, abandoned inn. The ground floor is little more than an atrium, and the staircase leading to the Zhentarim hideout is cloaked in shadow. All adventures involved left their torches back at their inn. Smart. The halfling rogue calls for silence and gears the raspy breathing of a [I]something[/I] in the darkness. The paladin (uncharacteristically for a paladin, but characteristically for the player) refuses to see what's in the dark. The cleric argues that she would be more useful in "cleanup". Finally, the rogue and the paladin shove my wizard into the darkness. Luckily, he managed to at least get off a stoneskin spell. The wizard soon retreats from the darkness screaming. A hideous thing, hardly visible in the dim light, pounces on the retreating mage. The paladin and rogue pry it off of him and attack it while the cleric engages herself in "cleanup" of the wizard's wounds. The injured wizard finishes the damned thing off with a magic missile to the brain. The party then boldly shoves the mage to be the first up the stairs and into the Zhent lair. The noise of the combat below easily alerts the small Zhent force, consisting of a tough-looking bruiser, two sorcerers and the sneaky looking woman whose retreat lead the party to the old building in the first place. One of the sorcerers had prepared a spell, and launched the magic missile into my wizard's flank. The rest of the party soon came up the stairs and attacked the enclave. The rogue, pulling initiative, fires his shortbow at the sorcerer who cast the spell. One natural 20 later, and the sorcerer is literally nailed to the wall he was standing in front of, dead. Suffice it to say, the remaining combat was relatively standard fare: the fighter and the paladin just hacked at each other until one of them dropped, the sorcerer was torn apart by his own neuroses (phantasmal killer spell), and the enemy rogue pulled a gymnastic routine was generally near impossible to kill. After the rest of her group perished, she decided the best course of action was to vault over the balcony and tumble out of the abandoned structure. The DM rolled a natural 1. It was ruled that she failed her roll miserably, and after rolling for falling damage, had snapped her neck on a bad landing. Even after I took over DMing, and the adventures got far more epic in proportion (and I hate to say it, but more competent in their construction and presentation), that one session is fondly remembered as the most cinematic. Note: In my current games I have cinematics, but these are really more of a “Shut up and let the villain exposit” situation. I apologize for the length of this post. Demiurge out. [/QUOTE]
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