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What's the most epic boss fight you've ever had?
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<blockquote data-quote="BobTheNob" data-source="post: 5246048" data-attributes="member: 82425"><p>I had a bit of fun with the end of heroic campaign arc. It was tough, but the players were fully rested and just had to do the fight.</p><p></p><p>The boss (a priest) had 4 elemental nodes. He could teleport to any as a move action. He could also as a minor action draw buffs from one that he was close enough to (with the buffs lasting till end next turn). So part of the fight was to destroy the nodes meaning players were not just "concentrating fire" on the boss, cause that was useless till the nodes were neturalised.</p><p></p><p>He had a "storm" (i.e. a map area) he could move as a free action and change element damage type on his turn. Players had to be kept on their feet and couldnt just stand in one place. He forced movement and chaos with this mechanism. He could also move this storm on top of himself (and he was immune to) if he got crowded in.</p><p></p><p>That was before his attacks, things like an implosion which sucked players into one spot (which he then followed by putting the storm on them) and thunderwave like attack as an at-will to keep players off him.</p><p></p><p>At the same time their was a magic barrier with Ogre Mages on the other side, pushing their way through. Every turn, this barrier weakend and more and more minions poored through in increasing numbers.</p><p></p><p>Very controllerish type of monster, it was a boss fight really designed to challenge a group. Lots of fun.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5246048, member: 82425"] I had a bit of fun with the end of heroic campaign arc. It was tough, but the players were fully rested and just had to do the fight. The boss (a priest) had 4 elemental nodes. He could teleport to any as a move action. He could also as a minor action draw buffs from one that he was close enough to (with the buffs lasting till end next turn). So part of the fight was to destroy the nodes meaning players were not just "concentrating fire" on the boss, cause that was useless till the nodes were neturalised. He had a "storm" (i.e. a map area) he could move as a free action and change element damage type on his turn. Players had to be kept on their feet and couldnt just stand in one place. He forced movement and chaos with this mechanism. He could also move this storm on top of himself (and he was immune to) if he got crowded in. That was before his attacks, things like an implosion which sucked players into one spot (which he then followed by putting the storm on them) and thunderwave like attack as an at-will to keep players off him. At the same time their was a magic barrier with Ogre Mages on the other side, pushing their way through. Every turn, this barrier weakend and more and more minions poored through in increasing numbers. Very controllerish type of monster, it was a boss fight really designed to challenge a group. Lots of fun. [/QUOTE]
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What's the most epic boss fight you've ever had?
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