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What's the most epic boss fight you've ever had?
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<blockquote data-quote="Bold or Stupid" data-source="post: 5246232" data-attributes="member: 59727"><p>Orcus at the end of my first campaign.</p><p></p><p>The group are invading his fortress in the real world, fight their way through and drop into the final chamber. They find themselves surrounded by a barrier that blocks their powers and movement. Orcus sics his minions on them who can pass/zap through the barrier. Things look bad.</p><p></p><p>Then the Warlord pulls out an hourglass shatters it and scatters sand on herself and the ranger (who has thievery) and they rush through the barrier to break the pillars that power it. The Paladin yells indignantly. (The warlords player spent about five minutes deciding whether she or the paladin should go through to protect the ranger, and decided on herself as she suspected the Paladin would ignore the ranger and charge orcus).</p><p></p><p>Cue several rounds desperate fighting in the barrier and the Ranger and Warlord running around disabling pillars, with the warlord blowing powers to keep them both alive and mobile. Eventually the barrier is weakend and the warlock destroys the last pillar party surge out and flatten Orcus (thanks to several now errataed Warlord powers and a LOT of crits chaining).</p><p></p><p>Orcus explodes killing the Paladin, who promptly stands up due to being an Undying warrior. The Finish of Orcus with the Artifact axe they have (the plan is Paladin uses godslaying axe to kill Orcus and absorb his power, then the Paladin hits himself in the face with the axe killing himself and creating a feedback loop that destroys the axe). The Paladin doesn't get to complete the plan, the power and maddness of a Demon Lord overwhelm him and he attacks the party, who don't fight back, which brings him back to his senses, so he can finish the plan, which he does.</p><p></p><p>The Wizard and Cleric then get on with trying to rescue his soul. I tell them after a few rolls that they realise it can't suceed.</p><p></p><p>I then descride an epilogue set about 16 years later which ends with the Cleric walking into her house to hugg the (alive) Paladin, I'd done a reasonable job of hiding his survival and one player was close to tears.</p><p></p><p>I flashed back to the game time and described the Paladin wandering up to the res ritual and asking "What are you guys doing?"</p><p></p><p>Awesome end to a great game I felt.</p></blockquote><p></p>
[QUOTE="Bold or Stupid, post: 5246232, member: 59727"] Orcus at the end of my first campaign. The group are invading his fortress in the real world, fight their way through and drop into the final chamber. They find themselves surrounded by a barrier that blocks their powers and movement. Orcus sics his minions on them who can pass/zap through the barrier. Things look bad. Then the Warlord pulls out an hourglass shatters it and scatters sand on herself and the ranger (who has thievery) and they rush through the barrier to break the pillars that power it. The Paladin yells indignantly. (The warlords player spent about five minutes deciding whether she or the paladin should go through to protect the ranger, and decided on herself as she suspected the Paladin would ignore the ranger and charge orcus). Cue several rounds desperate fighting in the barrier and the Ranger and Warlord running around disabling pillars, with the warlord blowing powers to keep them both alive and mobile. Eventually the barrier is weakend and the warlock destroys the last pillar party surge out and flatten Orcus (thanks to several now errataed Warlord powers and a LOT of crits chaining). Orcus explodes killing the Paladin, who promptly stands up due to being an Undying warrior. The Finish of Orcus with the Artifact axe they have (the plan is Paladin uses godslaying axe to kill Orcus and absorb his power, then the Paladin hits himself in the face with the axe killing himself and creating a feedback loop that destroys the axe). The Paladin doesn't get to complete the plan, the power and maddness of a Demon Lord overwhelm him and he attacks the party, who don't fight back, which brings him back to his senses, so he can finish the plan, which he does. The Wizard and Cleric then get on with trying to rescue his soul. I tell them after a few rolls that they realise it can't suceed. I then descride an epilogue set about 16 years later which ends with the Cleric walking into her house to hugg the (alive) Paladin, I'd done a reasonable job of hiding his survival and one player was close to tears. I flashed back to the game time and described the Paladin wandering up to the res ritual and asking "What are you guys doing?" Awesome end to a great game I felt. [/QUOTE]
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What's the most epic boss fight you've ever had?
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