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What's the most fun you've had in a chase in a ttrpg?
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<blockquote data-quote="aco175" data-source="post: 9014625" data-attributes="member: 27385"><p>I ran a 5e chase encounter in the city where the PCs were in a coach traveling to a noble's ball. I tried to go for something like in one of the 3 Musketeers movies where the PCs coach was moving and 2 other wagons chased them through the countryside, and had several bandits jump to the PC's ride. It mostly worked as planned. A couple PCs stayed inside and shot out, while the fighter tried to help the driver who was shot at one time, but did not die and managed to keep the coach moving. The barbarian jumped to one of the other wagons to take the fight to them, but was separated for a while until I had the wagon reappear a few blocks later. </p><p></p><p>When the got to ball, they had several clues that something was up and investigated them while interacting with the others. There was another attack at the ball on one of the nobles whose coach the PCs had originally taken, so that tipped them off to the bigger adventure. One of the sticking points was that the PCs were down on gear going into the night since they left most of their armor and bigger weapons behind and wore something less adventuresome.</p></blockquote><p></p>
[QUOTE="aco175, post: 9014625, member: 27385"] I ran a 5e chase encounter in the city where the PCs were in a coach traveling to a noble's ball. I tried to go for something like in one of the 3 Musketeers movies where the PCs coach was moving and 2 other wagons chased them through the countryside, and had several bandits jump to the PC's ride. It mostly worked as planned. A couple PCs stayed inside and shot out, while the fighter tried to help the driver who was shot at one time, but did not die and managed to keep the coach moving. The barbarian jumped to one of the other wagons to take the fight to them, but was separated for a while until I had the wagon reappear a few blocks later. When the got to ball, they had several clues that something was up and investigated them while interacting with the others. There was another attack at the ball on one of the nobles whose coach the PCs had originally taken, so that tipped them off to the bigger adventure. One of the sticking points was that the PCs were down on gear going into the night since they left most of their armor and bigger weapons behind and wore something less adventuresome. [/QUOTE]
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What's the most fun you've had in a chase in a ttrpg?
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