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What's the most fun you've had in a chase in a ttrpg?
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<blockquote data-quote="pemerton" data-source="post: 9014660" data-attributes="member: 42582"><p>One of my favourites was in Classic Traveller: the PCs were in ATVs, trying to escape while a spotter in a small craft was calling down fire from a starship in orbit.</p><p></p><p>Book 1 of the 1977 edition has rules for small craft evasion, and I adapted those for the ATV chase (driver's skill as a bonus, spotter's Forward Observer skill as a penalty). During the chase, the PCs were trying to intercept and jam communications between the spotter and the vessel in orbit, and to call in their own air support. So there were Electronics and Communications checks being made as well as the evasion checks.</p><p></p><p>It was pretty exciting.</p><p></p><p>I've also enjoyed chases - typically on horseback - in Prince Valiant. These are resolved either as single opposed checks, or as pool vs pool, with winner's margin of success depleting the loser's pool each time until one is reduced to zero. (The different options produce different pacing at the table and a different feel in play.)</p><p></p><p>Here are some examples from the last session my group played (Andreas is a NPC; Sir Justin, Sir Gerren and Sir Morgath are PCs):</p></blockquote><p></p>
[QUOTE="pemerton, post: 9014660, member: 42582"] One of my favourites was in Classic Traveller: the PCs were in ATVs, trying to escape while a spotter in a small craft was calling down fire from a starship in orbit. Book 1 of the 1977 edition has rules for small craft evasion, and I adapted those for the ATV chase (driver's skill as a bonus, spotter's Forward Observer skill as a penalty). During the chase, the PCs were trying to intercept and jam communications between the spotter and the vessel in orbit, and to call in their own air support. So there were Electronics and Communications checks being made as well as the evasion checks. It was pretty exciting. I've also enjoyed chases - typically on horseback - in Prince Valiant. These are resolved either as single opposed checks, or as pool vs pool, with winner's margin of success depleting the loser's pool each time until one is reduced to zero. (The different options produce different pacing at the table and a different feel in play.) Here are some examples from the last session my group played (Andreas is a NPC; Sir Justin, Sir Gerren and Sir Morgath are PCs): [/QUOTE]
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What's the most fun you've had in a chase in a ttrpg?
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