Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's the most fun you've had in a chase in a ttrpg?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9014714" data-attributes="member: 2209"><p>5e D&D running a converted Pathfinder 1e module (Iron Gods Lords of Rust) with adapted 4e skill challenge rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The setting is a fantasy world with an area noted for its Mad Max gangs, an ancient high tech space ship crash site, and some technomagery based on recovered tech. The party was in a Bartertown type scrap gang city.</p><p></p><p>The PCs assaulted a hobgoblin gang's headquarters kicking butt. Their Wile E. Coyote tunnel portal paint worked for getting the rescuee out but glitched for the rest of the party. They then hit the necrosurgeon leader's undead ghoul elites and herself, and the party was facing a wipe so they decided to go up the walls and out the cloth roof with levitate and spider climb and misty step and a climbing motorcycle figurine of carrion crawling to try to get the heck out of Dodge.</p><p></p><p>The ghasts climbed after them and the necrosurgeon got a good shot from below on the levitating PC artificer robot (rocket boots) and two PCs dropped. The kobold bard who got out first had used his song of creation to make a side car for his crawler and managed to grab the downed PCs and pick up the power armor ACME cleric on the way out.</p><p></p><p>Then the skill challenge chase began with howling ghouls and ghasts running on all fours and the alert going up through the gang's territory from a WWII air raid siren thing. The kobold was driving away making decisions on whether to street urchin shortcuts to ditch pursuers or go for all out speed and whether to go for straightaways or lots of sudden turns and whether to go for distance or towards safe territory. The cleric was reviving people and aiding navigation. The rocket boots robot was hanging on to a rope held by the revived hexblade and water skiing behind the crawler making decisions about pulling himself along the rope to get in the crawler, maneuver off of walls and such as the crawler turned corners at top speed to reduce the chances of being splatted off the tether, or try and mess with the chasing ghouls. The hexblade was mostly choosing between pulling in the robot and taking potshots to slow the pursuers.</p><p></p><p>Ultimate success would be escaping, failure would have been another fight with them hurt and lower on resources. Multiple rounds, great narrative descriptions, meaningful decisions that got everyone involved. A whole night's adventure with an Indiana Jones chase scene feel that fit the group's theme of fail forward. Everyone had a great time. It was fantastic.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9014714, member: 2209"] 5e D&D running a converted Pathfinder 1e module (Iron Gods Lords of Rust) with adapted 4e skill challenge rules. :) The setting is a fantasy world with an area noted for its Mad Max gangs, an ancient high tech space ship crash site, and some technomagery based on recovered tech. The party was in a Bartertown type scrap gang city. The PCs assaulted a hobgoblin gang's headquarters kicking butt. Their Wile E. Coyote tunnel portal paint worked for getting the rescuee out but glitched for the rest of the party. They then hit the necrosurgeon leader's undead ghoul elites and herself, and the party was facing a wipe so they decided to go up the walls and out the cloth roof with levitate and spider climb and misty step and a climbing motorcycle figurine of carrion crawling to try to get the heck out of Dodge. The ghasts climbed after them and the necrosurgeon got a good shot from below on the levitating PC artificer robot (rocket boots) and two PCs dropped. The kobold bard who got out first had used his song of creation to make a side car for his crawler and managed to grab the downed PCs and pick up the power armor ACME cleric on the way out. Then the skill challenge chase began with howling ghouls and ghasts running on all fours and the alert going up through the gang's territory from a WWII air raid siren thing. The kobold was driving away making decisions on whether to street urchin shortcuts to ditch pursuers or go for all out speed and whether to go for straightaways or lots of sudden turns and whether to go for distance or towards safe territory. The cleric was reviving people and aiding navigation. The rocket boots robot was hanging on to a rope held by the revived hexblade and water skiing behind the crawler making decisions about pulling himself along the rope to get in the crawler, maneuver off of walls and such as the crawler turned corners at top speed to reduce the chances of being splatted off the tether, or try and mess with the chasing ghouls. The hexblade was mostly choosing between pulling in the robot and taking potshots to slow the pursuers. Ultimate success would be escaping, failure would have been another fight with them hurt and lower on resources. Multiple rounds, great narrative descriptions, meaningful decisions that got everyone involved. A whole night's adventure with an Indiana Jones chase scene feel that fit the group's theme of fail forward. Everyone had a great time. It was fantastic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's the most fun you've had in a chase in a ttrpg?
Top