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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the most/least cost-effective melee style?
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<blockquote data-quote="argo" data-source="post: 1869879" data-attributes="member: 5752"><p>I took the phrase "cost effective" to mean "get quick returns thus leaving you character resources for other nifty things".</p><p></p><p>In that case THF is the absolute king. Two feats, a good Str score and a big weapon are all you need and you are ready to go to town. </p><p></p><p>Double weapon fighting is the worse choice in this sense because although it is possible to make some twink builds it requires a lot of focus to bring you on par with the basic Barbarian with greataxe combo. However I'm not sure that this style needs any help. As I said there are some twinkis options just within the core rules (spiked chain anyone? ) and the focus required helps reflect the rarity of the style. The only exception I can easily think of is staff fighting, the quarterstaff is a widely-used real world weapon that in DnD has been relegated to the realm of non-combatants and monks. Bleh.</p><p></p><p>Sword 'n Board is IMHO squarely in the center of the power curve, right where it should be. It isn't flashy and it is true that the best defense is often a good offense but for a team-oriented player it can be a good choice. If it has any failing it is that it works best when paired with heavy armor and heavy armor can be a liability at mid and high levels when mobility becomes so important. If you want to look for ways to beef up sword 'n board I suggest looking for feats that make medium and heavy armor better at mid-high levles and that improve defense for shield users (like a Shield Focus feat that adds aditional AC).</p><p></p><p>TWF is a really good style that requires you invest a lot of feats to get good at it and keep investing feats to stay good as you level. The problem then being that the classes that benefit the most from it often have to devote all their feats to it in order to use the style. Still, I'm not one of those of the opinion that TWF needs any help.</p><p></p><p>And some other styles that you forgot. One handed weapon and an empty hand: lets face it, DnD just doesn't make the swashbuckler style very easy to pull off. This style does need some serious help. Reach weapons: like the quarterstaff the spear is often neglected in DnD. Luckily non-core feats that help out reach weapons are not that hard to find.</p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 1869879, member: 5752"] I took the phrase "cost effective" to mean "get quick returns thus leaving you character resources for other nifty things". In that case THF is the absolute king. Two feats, a good Str score and a big weapon are all you need and you are ready to go to town. Double weapon fighting is the worse choice in this sense because although it is possible to make some twink builds it requires a lot of focus to bring you on par with the basic Barbarian with greataxe combo. However I'm not sure that this style needs any help. As I said there are some twinkis options just within the core rules (spiked chain anyone? ) and the focus required helps reflect the rarity of the style. The only exception I can easily think of is staff fighting, the quarterstaff is a widely-used real world weapon that in DnD has been relegated to the realm of non-combatants and monks. Bleh. Sword 'n Board is IMHO squarely in the center of the power curve, right where it should be. It isn't flashy and it is true that the best defense is often a good offense but for a team-oriented player it can be a good choice. If it has any failing it is that it works best when paired with heavy armor and heavy armor can be a liability at mid and high levels when mobility becomes so important. If you want to look for ways to beef up sword 'n board I suggest looking for feats that make medium and heavy armor better at mid-high levles and that improve defense for shield users (like a Shield Focus feat that adds aditional AC). TWF is a really good style that requires you invest a lot of feats to get good at it and keep investing feats to stay good as you level. The problem then being that the classes that benefit the most from it often have to devote all their feats to it in order to use the style. Still, I'm not one of those of the opinion that TWF needs any help. And some other styles that you forgot. One handed weapon and an empty hand: lets face it, DnD just doesn't make the swashbuckler style very easy to pull off. This style does need some serious help. Reach weapons: like the quarterstaff the spear is often neglected in DnD. Luckily non-core feats that help out reach weapons are not that hard to find. Later. [/QUOTE]
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What's the most/least cost-effective melee style?
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