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What's the most problematic D&D player you've ever played with?
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<blockquote data-quote="Greg K" data-source="post: 8303548" data-attributes="member: 5038"><p>I have had a few bad players vying for the title</p><p></p><p>I had two players in high school whom were thieves, literally. They were in my lunch time group. I had invited them over with the other players for a 24 hour game at my place for my birthday. The day everyone left, my AD&D 1e DMG (original cover) was missing. One player thought he had seen them leave with it, but was not sure. They denied it. I didn't allow them back in the group and, a year or two later, one of them showed up with the DMG and returned it to me. He said that his friend had taken it and, eventually, left it at his house. Furthermore, at the time he been too ashamed of what his friend did to say anything to me.</p><p></p><p>Also, in high school, I had another player ( a cousin of an existing player) whom insisted his character from another campaign (Monty Haul) could enter my campaign world, because his character's god was "all powerful" and no other deities were as powerful as his character's deity. I told the player that his character could not enter my world, but I might allow him to have an almost identical character native to my setting. I looked over the character sheet and told the player that he would have to reduce the character's level, give up most of his magic items and money, and have a few items scaled back to be on a power level with the party. The player refused to make the changes and kept insisting that I had to accept his characer, because the character could travel between worlds. Finally,I told the player to leave while his cousin told him to "shut up", stop being an "ass", and make up a character or go home. The guy agreed. He lasted a couple of games before being told not to come back.</p><p>The final straw was not a D&D issue, but a Top Secret game he ran for the players in my Top Secret game. Thinking, I might be willing to co-gm with him, I allowed the characters in my campaign to be used in his game. Every player, including mine, ended the mission with 100 million dollars in bearer bonds and a bunch of other Monty Haul stuff. When I told the players to consider the mission as one taking place in an "alternate" universe, but I would allow them to keep a portion of the money, he flew off the handle (embarrasing his cousin).</p><p></p><p></p><p>Another problem player was a butt-kicker and power-gamer whom only wanted combat and would sulk and whine whenever the party did anything else such as explore a town, have an audience with a king or mayor, et.c. When the DM that brought him into the group, while i was on absence for a semester, refused to accomodate his friend's preference after I returned, the player began acting out (and I refused to run for the group if he was present so his friend and my roommate insisted on running since he was their co-worker). When my roommate decided to run, he also caused issues, and was temporarily booted. My roommate offered the player a second chance. At first the player was well-behaved. Then, he reverted (which I knew he would) and nearly resulted in the group splitting up.</p><p></p><p>The player attacked a lion-man with whom the rest of the group was trying to build a rapport. When a player, whom had been out of the room, returned, the problem player told him that the lion-man attacked the party, so the player attacked over the protests of my character and another. Even when we protected the lion-man and told them to stop attacking and the DM halted the game, the problem player kept attacking. Both DMs understood why I would not allow the player in a game being run by me and dropped him. My roommate was also going to drop the player whom had been out of the room, but after I and the other DM calmed him down, he gave the player a warning and told him to make another characer since my characer and the other PC defending the Lion-Man would no longer adventure with his character (which we had told the GM).</p><p></p><p>FInally, there was one other player at a LARP. I was one of several assistant Storytellers for a Vampire LARP (my friend asked me to help due to the large crowd he and his main assistants attracted). When, the Storyteller and assistant storytellers saw the player, they groanded. She was known by several tabletop groups and the Storytellers to have issues and freak out if her character did something stupid and get itself killed (even when she got warnings of the consequences and still followed through). Her behavior had brought several past con games to a halt and brought comments from other players. As a result, the Storyteller and his main assistants denied her admittance to the game (I recognized her from a local game store in which antother GM had pointed her out and told us about his experience with her).</p><p>She complained to the new con organizers in charge of LARPs about being denied the ability to play. </p><p></p><p>The organizer told us we had to admit her and, sure enough, she did something that got her character killed (despite several warnings of what would happen if she followed through). She had a tantrum that brought the game to a halt. Several players and an asssistant storyteller brought the con organizer whom witnessed what was happening, removed the player, and apologized to the storytellers for not believing them. He also told them not to allow her to participate in future events</p></blockquote><p></p>
[QUOTE="Greg K, post: 8303548, member: 5038"] I have had a few bad players vying for the title I had two players in high school whom were thieves, literally. They were in my lunch time group. I had invited them over with the other players for a 24 hour game at my place for my birthday. The day everyone left, my AD&D 1e DMG (original cover) was missing. One player thought he had seen them leave with it, but was not sure. They denied it. I didn't allow them back in the group and, a year or two later, one of them showed up with the DMG and returned it to me. He said that his friend had taken it and, eventually, left it at his house. Furthermore, at the time he been too ashamed of what his friend did to say anything to me. Also, in high school, I had another player ( a cousin of an existing player) whom insisted his character from another campaign (Monty Haul) could enter my campaign world, because his character's god was "all powerful" and no other deities were as powerful as his character's deity. I told the player that his character could not enter my world, but I might allow him to have an almost identical character native to my setting. I looked over the character sheet and told the player that he would have to reduce the character's level, give up most of his magic items and money, and have a few items scaled back to be on a power level with the party. The player refused to make the changes and kept insisting that I had to accept his characer, because the character could travel between worlds. Finally,I told the player to leave while his cousin told him to "shut up", stop being an "ass", and make up a character or go home. The guy agreed. He lasted a couple of games before being told not to come back. The final straw was not a D&D issue, but a Top Secret game he ran for the players in my Top Secret game. Thinking, I might be willing to co-gm with him, I allowed the characters in my campaign to be used in his game. Every player, including mine, ended the mission with 100 million dollars in bearer bonds and a bunch of other Monty Haul stuff. When I told the players to consider the mission as one taking place in an "alternate" universe, but I would allow them to keep a portion of the money, he flew off the handle (embarrasing his cousin). Another problem player was a butt-kicker and power-gamer whom only wanted combat and would sulk and whine whenever the party did anything else such as explore a town, have an audience with a king or mayor, et.c. When the DM that brought him into the group, while i was on absence for a semester, refused to accomodate his friend's preference after I returned, the player began acting out (and I refused to run for the group if he was present so his friend and my roommate insisted on running since he was their co-worker). When my roommate decided to run, he also caused issues, and was temporarily booted. My roommate offered the player a second chance. At first the player was well-behaved. Then, he reverted (which I knew he would) and nearly resulted in the group splitting up. The player attacked a lion-man with whom the rest of the group was trying to build a rapport. When a player, whom had been out of the room, returned, the problem player told him that the lion-man attacked the party, so the player attacked over the protests of my character and another. Even when we protected the lion-man and told them to stop attacking and the DM halted the game, the problem player kept attacking. Both DMs understood why I would not allow the player in a game being run by me and dropped him. My roommate was also going to drop the player whom had been out of the room, but after I and the other DM calmed him down, he gave the player a warning and told him to make another characer since my characer and the other PC defending the Lion-Man would no longer adventure with his character (which we had told the GM). FInally, there was one other player at a LARP. I was one of several assistant Storytellers for a Vampire LARP (my friend asked me to help due to the large crowd he and his main assistants attracted). When, the Storyteller and assistant storytellers saw the player, they groanded. She was known by several tabletop groups and the Storytellers to have issues and freak out if her character did something stupid and get itself killed (even when she got warnings of the consequences and still followed through). Her behavior had brought several past con games to a halt and brought comments from other players. As a result, the Storyteller and his main assistants denied her admittance to the game (I recognized her from a local game store in which antother GM had pointed her out and told us about his experience with her). She complained to the new con organizers in charge of LARPs about being denied the ability to play. The organizer told us we had to admit her and, sure enough, she did something that got her character killed (despite several warnings of what would happen if she followed through). She had a tantrum that brought the game to a halt. Several players and an asssistant storyteller brought the con organizer whom witnessed what was happening, removed the player, and apologized to the storytellers for not believing them. He also told them not to allow her to participate in future events [/QUOTE]
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