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What's the most problematic D&D player you've ever played with?
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<blockquote data-quote="Imaculata" data-source="post: 8303694" data-attributes="member: 6801286"><p>I used to play with two friends of mine, who over the course of several campaigns just started annoying me and my other friends so much.</p><p></p><p>One guy, was an adult Christian man, with a tendency to play creepy loli girls. Make of that what you will. He also liked turning on his party members, and try to kill their characters for reasons.</p><p></p><p>The other, a power player through and through, with a habit of using trick dice, or fudging his rolls. He could not stop cheating. He was just as bad as a DM, because he saw it as an opportunity to insert his own overpowered npc.</p><p></p><p>I distinctly remember us playing a Star Wars campaign with him. Our creepy loli player wanted to play a Jedi, and our DM added an old wise Jedi npc to the group, to teach him. So far so good.</p><p></p><p>But as we started playing, we noticed that our DM had basically set us up to fail. Rather than allowing us to feel like heroes, he rigged everything against us, and made every check impossibly high. And even if you succeeded by some miracle, he'd find a reason for another check, so you'd fail. And of course, in comes the super Jedi npc to save the day, played by the DM himself. Cue him slaughtering his way through dozens of Stormtroopers, while we make a disappointing escape.</p><p></p><p>Hey, remember how in Star Wars Luke, Han and Leia basically do nothing, and Ben Kenobi does everything? Me neither.</p><p></p><p>That campaign died after one session. You'd think that player feedback would be a call to action for that DM. But we attempted a Mech Warrior campaign with the same DM... same story.</p><p></p><p>Then I did, what everyone should do in such a situation:</p><p></p><p>I turned to the friends that I enjoyed playing with, and told them:</p><p></p><p>"Look, I feel like every session is a chore. I'm never looking forward to playing. Do any of you feel the same way?"</p><p></p><p>They agreed.</p><p></p><p>"So how about we form a new group, without creepy loli guy and our cheating DM? We can play at my house, and I'll DM. We can find someone else to fill out the group."</p><p></p><p>Long story short, we've been playing for over 20 years now. And without any issues. We separated from the troublesome two as players, but also as friends, and were strategic about our reasons for doing so. We didn't mention our new group to them.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8303694, member: 6801286"] I used to play with two friends of mine, who over the course of several campaigns just started annoying me and my other friends so much. One guy, was an adult Christian man, with a tendency to play creepy loli girls. Make of that what you will. He also liked turning on his party members, and try to kill their characters for reasons. The other, a power player through and through, with a habit of using trick dice, or fudging his rolls. He could not stop cheating. He was just as bad as a DM, because he saw it as an opportunity to insert his own overpowered npc. I distinctly remember us playing a Star Wars campaign with him. Our creepy loli player wanted to play a Jedi, and our DM added an old wise Jedi npc to the group, to teach him. So far so good. But as we started playing, we noticed that our DM had basically set us up to fail. Rather than allowing us to feel like heroes, he rigged everything against us, and made every check impossibly high. And even if you succeeded by some miracle, he'd find a reason for another check, so you'd fail. And of course, in comes the super Jedi npc to save the day, played by the DM himself. Cue him slaughtering his way through dozens of Stormtroopers, while we make a disappointing escape. Hey, remember how in Star Wars Luke, Han and Leia basically do nothing, and Ben Kenobi does everything? Me neither. That campaign died after one session. You'd think that player feedback would be a call to action for that DM. But we attempted a Mech Warrior campaign with the same DM... same story. Then I did, what everyone should do in such a situation: I turned to the friends that I enjoyed playing with, and told them: "Look, I feel like every session is a chore. I'm never looking forward to playing. Do any of you feel the same way?" They agreed. "So how about we form a new group, without creepy loli guy and our cheating DM? We can play at my house, and I'll DM. We can find someone else to fill out the group." Long story short, we've been playing for over 20 years now. And without any issues. We separated from the troublesome two as players, but also as friends, and were strategic about our reasons for doing so. We didn't mention our new group to them. [/QUOTE]
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