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What's the most problematic D&D player you've ever played with?
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<blockquote data-quote="Dire Bare" data-source="post: 8303768" data-attributes="member: 18182"><p><strong>Story 1:</strong> First game I ever played in, at boy scout summer camp (we were counselors). Dude saw my D&D books, invited me into their existing game they'd been playing all summer. I was excited! During that evenings session, we come across a caravan of traveling priestesses, of which we needed some sort of macguffin or information (can't recall). The party rudely demands the priestesses give us what we want, they naturally refuse . . . and the party proceeds to rape and murder the entire group. That was the first and last time I ever played D&D at summer camp.</p><p></p><p><strong>Story 2:</strong> In high school, was invited to play in a friend's ongoing Shadowrun game. I had purchased and read the rulebooks (and a few novels), but had never played. GM told me to roll up whatever kind of character I wanted to . . . I was incredibly confused all evening, as this group moved FAST (they were all very familiar with the rules), but what made this my first and last Shadowrun game was one of the other players . . . a huge, angry-seeming dude . . . constantly yelling at me for not bringing a "tank" to the table, because that's what the party needed. I had no idea (at the time) what the hell a "tank" was.</p><p></p><p><strong>Story 3:</strong> Much later in college, a bunch of us are playing . . . gads, I don't remember what . . . and our host had invited a curious friend over to observe us play. We were told he was interested in perhaps joining, but just wanted to observe and get a feel for what D&D is all about (or whatever RPG we were playing at the time). Seemed okay, then . . . this guy turned out to be ex-military, goes to his car, comes back in with a disassembled assault rifle, proceeds to assemble it on the couch, and then curl up with it and take a nap. It was so bizarre and disturbing, not to mention more than a little scary, nobody said a damn thing. Weird gun fetish guy was never invited to anything ever again.</p><p></p><p><strong>Story 4: </strong>I was running this game, during grad school. One of my players asks if he can bring a friend, and can that friend use his own custom-created class? I knew the guy from work, knew that he was a bit quiet and weird (by our standards), but he seemed OK. Brings his "candle mage" class which somehow managed to be both ridiculously overpowered and incredibly boring. I actually don't remember much from our actual play experience, just that odd combination of overpowered/boring "candle mage".</p><p></p><p>I also have multiple conflated memories of being invited to join existing D&D campaigns, told to roll up whatever type of character I wanted, level them up, purchase appropriate magic items and gear . . . . only for the DM to use the "<em>you wake up naked in a cell</em>" trope to introduce me to the suspicious party who'd just as rather take all my gear in the chest in the next room. I even remember once, having the party force me to walk at the front, being given a rusty sword (rather than my gear they kept), to "clear traps" for the party until I "proved my worth". Strangely, none of these experiences convinced me to return for a second session.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8303768, member: 18182"] [B]Story 1:[/B] First game I ever played in, at boy scout summer camp (we were counselors). Dude saw my D&D books, invited me into their existing game they'd been playing all summer. I was excited! During that evenings session, we come across a caravan of traveling priestesses, of which we needed some sort of macguffin or information (can't recall). The party rudely demands the priestesses give us what we want, they naturally refuse . . . and the party proceeds to rape and murder the entire group. That was the first and last time I ever played D&D at summer camp. [B]Story 2:[/B] In high school, was invited to play in a friend's ongoing Shadowrun game. I had purchased and read the rulebooks (and a few novels), but had never played. GM told me to roll up whatever kind of character I wanted to . . . I was incredibly confused all evening, as this group moved FAST (they were all very familiar with the rules), but what made this my first and last Shadowrun game was one of the other players . . . a huge, angry-seeming dude . . . constantly yelling at me for not bringing a "tank" to the table, because that's what the party needed. I had no idea (at the time) what the hell a "tank" was. [B]Story 3:[/B] Much later in college, a bunch of us are playing . . . gads, I don't remember what . . . and our host had invited a curious friend over to observe us play. We were told he was interested in perhaps joining, but just wanted to observe and get a feel for what D&D is all about (or whatever RPG we were playing at the time). Seemed okay, then . . . this guy turned out to be ex-military, goes to his car, comes back in with a disassembled assault rifle, proceeds to assemble it on the couch, and then curl up with it and take a nap. It was so bizarre and disturbing, not to mention more than a little scary, nobody said a damn thing. Weird gun fetish guy was never invited to anything ever again. [B]Story 4: [/B]I was running this game, during grad school. One of my players asks if he can bring a friend, and can that friend use his own custom-created class? I knew the guy from work, knew that he was a bit quiet and weird (by our standards), but he seemed OK. Brings his "candle mage" class which somehow managed to be both ridiculously overpowered and incredibly boring. I actually don't remember much from our actual play experience, just that odd combination of overpowered/boring "candle mage". I also have multiple conflated memories of being invited to join existing D&D campaigns, told to roll up whatever type of character I wanted, level them up, purchase appropriate magic items and gear . . . . only for the DM to use the "[I]you wake up naked in a cell[/I]" trope to introduce me to the suspicious party who'd just as rather take all my gear in the chest in the next room. I even remember once, having the party force me to walk at the front, being given a rusty sword (rather than my gear they kept), to "clear traps" for the party until I "proved my worth". Strangely, none of these experiences convinced me to return for a second session. [/QUOTE]
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