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What's the most problematic D&D player you've ever played with?
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<blockquote data-quote="Flamestrike" data-source="post: 8304119" data-attributes="member: 6788736"><p>I likely wouldn't invite such a person to my table, and if he was invited, its my way (the DMs) or the highway.</p><p></p><p>I tend to find bad players are usually the DM's fault (for not coming down hard on that bad behavior, allowing it to happen, or not acting when it does).</p><p></p><p>If a player wants to be a team killing jerk, chaotic/ lawful/ evil/ good stupid, 'Kharn the Betrayer; Paladin', rules lawyer or argumentative tool, that can be smacked down early and conclusively with a firm 'Nope, and this is why, no arguments allowed'.</p><p></p><p>If it continues, sack the bad player and get on with the game.</p><p></p><p>There is NOTHING forcing a DM to tolerate jerks in his games. One of the core responsibilities of the DM is to manage the game (ensuring players are engaged, rules are consistent, everyone is comfortable and enjoying themselves etc). Most people are human and will listen and reign in bad behavior when called out on it by the DM, or conform to table and campaign etiquette when required. </p><p></p><p>For everyone else, like creepy sex pests or players that want to argue alignment, play disruptive or team killing jerks, they can tell their story walking.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8304119, member: 6788736"] I likely wouldn't invite such a person to my table, and if he was invited, its my way (the DMs) or the highway. I tend to find bad players are usually the DM's fault (for not coming down hard on that bad behavior, allowing it to happen, or not acting when it does). If a player wants to be a team killing jerk, chaotic/ lawful/ evil/ good stupid, 'Kharn the Betrayer; Paladin', rules lawyer or argumentative tool, that can be smacked down early and conclusively with a firm 'Nope, and this is why, no arguments allowed'. If it continues, sack the bad player and get on with the game. There is NOTHING forcing a DM to tolerate jerks in his games. One of the core responsibilities of the DM is to manage the game (ensuring players are engaged, rules are consistent, everyone is comfortable and enjoying themselves etc). Most people are human and will listen and reign in bad behavior when called out on it by the DM, or conform to table and campaign etiquette when required. For everyone else, like creepy sex pests or players that want to argue alignment, play disruptive or team killing jerks, they can tell their story walking. [/QUOTE]
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What's the most problematic D&D player you've ever played with?
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