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What's the most problematic D&D player you've ever played with?
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<blockquote data-quote="jmartkdr2" data-source="post: 8308495" data-attributes="member: 7017304"><p>The worst <em>type</em> of bad layer I've had to deal with is what I call the "bad optimizer." As in, they want to powergame/optimize, but they're bad at doing that and make crap characters instead.</p><p></p><p>So they end up with a paladin who's best stat is wisdom and they dumped charisma, complaining that their spells don't work. Or the studded-leather polearm fighter who's less tanky than the sword-and-board heavy armor paladin but the fighter wants to tank. Or the rogue who doesn't do a lot of damage because called shots cause disadvantage on the attack rolls (and therefore miss a lot, in a addition to not doing much damage). Or the trip-based character with no attacks to follow up with, because they have their free hand on the net (the other's on the horse's reins).</p><p></p><p>And you can't offer advice - they won't listen. After all, if they listened, they would have seen the advice about wearing heavy armor or putting your best stat numbers into key abilities for your class.</p><p></p><p>So they sit there and sulk, because the tough customer concept in their mind isn't what's happening at the table - and it's their own fault but they just can't see how smaller bonuses to rolls means you succeed less.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8308495, member: 7017304"] The worst [I]type[/I] of bad layer I've had to deal with is what I call the "bad optimizer." As in, they want to powergame/optimize, but they're bad at doing that and make crap characters instead. So they end up with a paladin who's best stat is wisdom and they dumped charisma, complaining that their spells don't work. Or the studded-leather polearm fighter who's less tanky than the sword-and-board heavy armor paladin but the fighter wants to tank. Or the rogue who doesn't do a lot of damage because called shots cause disadvantage on the attack rolls (and therefore miss a lot, in a addition to not doing much damage). Or the trip-based character with no attacks to follow up with, because they have their free hand on the net (the other's on the horse's reins). And you can't offer advice - they won't listen. After all, if they listened, they would have seen the advice about wearing heavy armor or putting your best stat numbers into key abilities for your class. So they sit there and sulk, because the tough customer concept in their mind isn't what's happening at the table - and it's their own fault but they just can't see how smaller bonuses to rolls means you succeed less. [/QUOTE]
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What's the most problematic D&D player you've ever played with?
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