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What's the most problematic D&D player you've ever played with?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8309081" data-attributes="member: 30438"><p>Part of me thinks that so much problematic behavior within the game boils down to control. The player that refuses to go along with the rest of the party on the quest, the person that refuses to take the hook and just wants to sit at a tavern, the player that goes off on their own on some tangent, that mouths off to the authority figure, that's all a form of trying to take control of the game away from the DM and the other players. For however long, the game becomes immediately centered on what they are doing and what they are causing to happen, not the DM and not the rest of the players.</p><p></p><p>I ended up kicking that particular saboteur out for something that happened after gaming, but that was really the straw that broke the camel's back. </p><p></p><p></p><p></p><p>I've had players do this as well. In The Rise of Tiamat, when the party met with the good dragons, the one player I listed up-thread started yelling at them, accusing them of being in league with Tiamat. They could've obliterated the entire party right then and there. I had to break out the canned response of "Does this person speak for all of you?"</p><p></p><p>It's this weird game of chicken, where they're heading right at the consequences of their actions and seeing whether the DM is going to swerve away first or not, again potentially holding the campaign hostage.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8309081, member: 30438"] Part of me thinks that so much problematic behavior within the game boils down to control. The player that refuses to go along with the rest of the party on the quest, the person that refuses to take the hook and just wants to sit at a tavern, the player that goes off on their own on some tangent, that mouths off to the authority figure, that's all a form of trying to take control of the game away from the DM and the other players. For however long, the game becomes immediately centered on what they are doing and what they are causing to happen, not the DM and not the rest of the players. I ended up kicking that particular saboteur out for something that happened after gaming, but that was really the straw that broke the camel's back. I've had players do this as well. In The Rise of Tiamat, when the party met with the good dragons, the one player I listed up-thread started yelling at them, accusing them of being in league with Tiamat. They could've obliterated the entire party right then and there. I had to break out the canned response of "Does this person speak for all of you?" It's this weird game of chicken, where they're heading right at the consequences of their actions and seeing whether the DM is going to swerve away first or not, again potentially holding the campaign hostage. [/QUOTE]
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What's the most problematic D&D player you've ever played with?
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