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What's the most rat bastard thing you've ever done as a DM?
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<blockquote data-quote="Pbartender" data-source="post: 910862" data-attributes="member: 7533"><p>A while ago, I ran a single-shot adventure all about a medusa couple that hunted a deep dark woods. The medusa would turn creatures to stone, drag them back to her lair, and her hubby would return them flesh, so they could eat them.</p><p></p><p>So... The PC's run across a camp fire in the woods. No one is there at the camp site, but to all indications, someone was camping and cooking dinner not too long ago. </p><p></p><p>The PC's hear a rustling in the darkness, and go to investigate, but the underbrush is too thick for their horses. They leave the horses behind at the camp with the NPC guide that they had brought along. The PCs search the woods for an hour or so, but find nothing. </p><p></p><p>When they return to the camp, the guide is missing, horses are all turned to stone, and a pair of shallow, parallel furrows lead off into the woods. They follow the tracks to a low cave entrance, which is barely large enough to crawl through. Just outside the cave, they find a broken-off stone arm clutching the hunting knife that the NPC carried.</p><p></p><p>There was the recurring D20 Modern villian I created who was a Telepath working for a secret agency. He himself was too useful to send against the PCs, so the actual foil was a Replacement (a clone). He was pretty mediocre at combat, but wonderful for tampering with minds. He was going to slowly turn all the PCs allies against them. If they confronted him and killed him, a new (more powerful) replacement would be made to, well... replace him. </p><p></p><p>The whole, however, is that during character creation, I had one player who wanted to be a Telepath, but complained that the class to too weak. I was going to show him otherwise. Unfortunately, half the players decided that they didn't want to play D20 Modern, and so we never got past the first adventure.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 910862, member: 7533"] A while ago, I ran a single-shot adventure all about a medusa couple that hunted a deep dark woods. The medusa would turn creatures to stone, drag them back to her lair, and her hubby would return them flesh, so they could eat them. So... The PC's run across a camp fire in the woods. No one is there at the camp site, but to all indications, someone was camping and cooking dinner not too long ago. The PC's hear a rustling in the darkness, and go to investigate, but the underbrush is too thick for their horses. They leave the horses behind at the camp with the NPC guide that they had brought along. The PCs search the woods for an hour or so, but find nothing. When they return to the camp, the guide is missing, horses are all turned to stone, and a pair of shallow, parallel furrows lead off into the woods. They follow the tracks to a low cave entrance, which is barely large enough to crawl through. Just outside the cave, they find a broken-off stone arm clutching the hunting knife that the NPC carried. There was the recurring D20 Modern villian I created who was a Telepath working for a secret agency. He himself was too useful to send against the PCs, so the actual foil was a Replacement (a clone). He was pretty mediocre at combat, but wonderful for tampering with minds. He was going to slowly turn all the PCs allies against them. If they confronted him and killed him, a new (more powerful) replacement would be made to, well... replace him. The whole, however, is that during character creation, I had one player who wanted to be a Telepath, but complained that the class to too weak. I was going to show him otherwise. Unfortunately, half the players decided that they didn't want to play D20 Modern, and so we never got past the first adventure. [/QUOTE]
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