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What's the most rat bastard thing you've ever done as a DM?
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<blockquote data-quote="Dirt" data-source="post: 911254" data-attributes="member: 6209"><p>The group travels to an underdark city named Jeruport, to bid on one of their captured companions (thereby freeing her from impending slavery). The slaver port exists in null magic (which actually simply surpresses magic, and keeps it from functioning).</p><p></p><p>They discover that one of the establishments (a place selling body parts and exhumation services) is run by an old nemisis of theirs - a former funeral director named Mivran Delath. </p><p></p><p>At this point in the game, the group had some information with which they could blackmail Mirvran...and they did so. The mage of the group decided to blackmail Mivran and demanded a mindflayer head (needed for a ritual that he wished to perform). Mivran begrudgingly agreed.</p><p></p><p>A week later, the group returns to collect the mindflayer head, and they recieve a chest (sizeable enough to contain it). They keep this chest, sitting unopened in the room of a local inn of Jeruport, for the next 2 months.</p><p></p><p>After finishing the other sidetreks, they pick up the chest, determined to return to the surface world for sometime. They follow the tradeway leading out from Jeruport (which spans an underground river), and cross the end of the null magic zone. As they do so, the delayed blast fireball that had been cast (and supressed due to the null magic), explodes outward. </p><p></p><p>The majority of the party managed to survive (but were now a little humbled) , but the two individuals carrying the chest were not so lucky. The party spent the remainder of the session fishing their remains from the river.</p><p></p><p>As an end note, it would be worthy to mention that the party mage wasn't one of the individuals carrying the chest...he had coerced two others to carry it for him (by proclaiming that the chest was too heavy for him).</p></blockquote><p></p>
[QUOTE="Dirt, post: 911254, member: 6209"] The group travels to an underdark city named Jeruport, to bid on one of their captured companions (thereby freeing her from impending slavery). The slaver port exists in null magic (which actually simply surpresses magic, and keeps it from functioning). They discover that one of the establishments (a place selling body parts and exhumation services) is run by an old nemisis of theirs - a former funeral director named Mivran Delath. At this point in the game, the group had some information with which they could blackmail Mirvran...and they did so. The mage of the group decided to blackmail Mivran and demanded a mindflayer head (needed for a ritual that he wished to perform). Mivran begrudgingly agreed. A week later, the group returns to collect the mindflayer head, and they recieve a chest (sizeable enough to contain it). They keep this chest, sitting unopened in the room of a local inn of Jeruport, for the next 2 months. After finishing the other sidetreks, they pick up the chest, determined to return to the surface world for sometime. They follow the tradeway leading out from Jeruport (which spans an underground river), and cross the end of the null magic zone. As they do so, the delayed blast fireball that had been cast (and supressed due to the null magic), explodes outward. The majority of the party managed to survive (but were now a little humbled) , but the two individuals carrying the chest were not so lucky. The party spent the remainder of the session fishing their remains from the river. As an end note, it would be worthy to mention that the party mage wasn't one of the individuals carrying the chest...he had coerced two others to carry it for him (by proclaiming that the chest was too heavy for him). [/QUOTE]
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What's the most rat bastard thing you've ever done as a DM?
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