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What's the most rat bastard thing you've ever done as a DM?
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<blockquote data-quote="ghettognome" data-source="post: 911293" data-attributes="member: 4006"><p>I haven't dm'd much, but my first campaign was a doozie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It was a 2e psuedo DL campaign. ( I loved the world, but only wanted to use certain aspects of it in my campaign. I had also had my group pick their race and class out of a hat so there would randomness to the game and people wouldn't fall into the same character niche they always do. They had fun with that, though I wouldn't do that again, 3e is too good for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My group had stumbled upon a very very small town which was unnaturally deserted. Meals were left half eaten, doors hung open, everything was left as if everyone had just disappeared. The players of course wanted to investigate this, but found no leads until the very last place the checked. (an empty well). They found a tunnel that lead them to a cave that was at the edge of some woods. Out in the clearing they could see a manor, standing all alone with not even a road leading to it. Of course being adventurers they go to check it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the inside, there was a very strong magical feeling to it, and the players felt compelled to go upstairs (though a few made the save a few times at first, though they ended up in some traps in their exploration until then). At the top of the stairs there were two doors, one to the right and one to the left. They heard a lot of screaming from the room on the left and thus went straight there. As soon as they enterred the room they were transformed into elves who were fleeing from some Drow. They had to keep making saves to keep from fleeing with the rest of the elves, but by the time the room was crossed (a door on the other side) only one PC had managed to make it, the rest were fleeing and cowering in fear. On the other side of the door was a Drow controlling a Dragon Orb. (had just read about the Sylvan and Lorac's nightmare, and being the only one of our group to have read all the DL books, I had the advantage of using the info and not being figured out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Coicidentally the one PC who had made it through was the only true elf of my group. Because the Drow was so involved with the Dragon Orb and the havoc she was creating, the PC was able to sneak up and get an easy kill.</p><p></p><p>After all was said and done, the drow and elves in the previous room were transformed back to themselves (the missing villagers). All but one that is. I gave it a 1% chance that one of my players would remain and elf and one of the I actually rolled that. The halfling of the group (the first time this player had EVER played something other than human) was now an elf. (of course a dispell magic of epic level might have turned him back, but the player didnt need to knwo that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) The elf of the campaign had to give the halfling/elf lessons on how to act like and elf, and speak like one.</p><p></p><p>To make matters worse, he had to find his halfling spouse and explain what happened, but the road led them through a Gully Dwarf community. Of course the Gully Dwarves begged them to come talk to their leader. The players felt obliged to help these pitiful creatures and followed. Out of nowhere the halfling/elf got hit in the back of his head. A small blue ball fell to the ground and bounced back to the Gully Dwarf guide. He turns around with a toothy grin and says "Magic Ball find evil, where evil?" (the spell that turned the halfing to and elf was evil, and the hafling/elf radiated it under a detect evil spell). The group shrugged and continued on. For the rest of the time in this travelling the ball kept finding the halfling/elf and hitting him. The group laughed endlessly at this all except the one having this happen.</p><p></p><p>The rest was just the completion, but that was my story of being slightly evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ghettognome, post: 911293, member: 4006"] I haven't dm'd much, but my first campaign was a doozie. :) It was a 2e psuedo DL campaign. ( I loved the world, but only wanted to use certain aspects of it in my campaign. I had also had my group pick their race and class out of a hat so there would randomness to the game and people wouldn't fall into the same character niche they always do. They had fun with that, though I wouldn't do that again, 3e is too good for that. :) My group had stumbled upon a very very small town which was unnaturally deserted. Meals were left half eaten, doors hung open, everything was left as if everyone had just disappeared. The players of course wanted to investigate this, but found no leads until the very last place the checked. (an empty well). They found a tunnel that lead them to a cave that was at the edge of some woods. Out in the clearing they could see a manor, standing all alone with not even a road leading to it. Of course being adventurers they go to check it out. :) On the inside, there was a very strong magical feeling to it, and the players felt compelled to go upstairs (though a few made the save a few times at first, though they ended up in some traps in their exploration until then). At the top of the stairs there were two doors, one to the right and one to the left. They heard a lot of screaming from the room on the left and thus went straight there. As soon as they enterred the room they were transformed into elves who were fleeing from some Drow. They had to keep making saves to keep from fleeing with the rest of the elves, but by the time the room was crossed (a door on the other side) only one PC had managed to make it, the rest were fleeing and cowering in fear. On the other side of the door was a Drow controlling a Dragon Orb. (had just read about the Sylvan and Lorac's nightmare, and being the only one of our group to have read all the DL books, I had the advantage of using the info and not being figured out. :) ) Coicidentally the one PC who had made it through was the only true elf of my group. Because the Drow was so involved with the Dragon Orb and the havoc she was creating, the PC was able to sneak up and get an easy kill. After all was said and done, the drow and elves in the previous room were transformed back to themselves (the missing villagers). All but one that is. I gave it a 1% chance that one of my players would remain and elf and one of the I actually rolled that. The halfling of the group (the first time this player had EVER played something other than human) was now an elf. (of course a dispell magic of epic level might have turned him back, but the player didnt need to knwo that. :) ) The elf of the campaign had to give the halfling/elf lessons on how to act like and elf, and speak like one. To make matters worse, he had to find his halfling spouse and explain what happened, but the road led them through a Gully Dwarf community. Of course the Gully Dwarves begged them to come talk to their leader. The players felt obliged to help these pitiful creatures and followed. Out of nowhere the halfling/elf got hit in the back of his head. A small blue ball fell to the ground and bounced back to the Gully Dwarf guide. He turns around with a toothy grin and says "Magic Ball find evil, where evil?" (the spell that turned the halfing to and elf was evil, and the hafling/elf radiated it under a detect evil spell). The group shrugged and continued on. For the rest of the time in this travelling the ball kept finding the halfling/elf and hitting him. The group laughed endlessly at this all except the one having this happen. The rest was just the completion, but that was my story of being slightly evil. :) [/QUOTE]
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