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What's the most rat bastard thing you've ever done as a DM?
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<blockquote data-quote="Chroma" data-source="post: 911683" data-attributes="member: 250"><p><strong>Is this more like it?</strong></p><p></p><p>A hamlet near the PCs' home town is terrorized by an undead menace. The heroes come to the locals' rescue and discover that one entire family appears to have been slain, but the bodies of their youngest son and daughter are missing. </p><p></p><p>Some quick divinations reveal the children are still alive and the PCs head off in pursuit of their captors. A long fight through ghoul infested catacombs ensues, and the PCs finally come to a disturbing chamber, with the 11-year old girl on an altar, surrounded by strange ghoulish priests. The party annihilates the foul undead, who seemed to be trying to perform a hideous ritual, and rescue the girl, though no trace of the young boy is found, perhaps eaten by the ghouls. The girl seemed to have been struck mute by her ordeal... orphaned, alone, so pitiful... the party took her as their ward and allowed her to live with one of their families, swearing to give her a good life.</p><p></p><p>Despite the tragedy that had befallen her, the young girl seemed very bright and eager, helping around the house, listening to all their stories and plans, even babysitting one of the party member's very young children. She also seemed to show an aptitude for magic, and the party mages took great delight in teach her the rudiments of the Art, especially since it got her to speak. She was like the party's mascot, allowed into the treasure vaults, access to the spellbooks and tomes of the wizards, and privy to almost every conversation discussing plans on how to thwart the vampire lord that was the party's nemesis, all in a hope to compensate for the terrible things thay had happened to her.</p><p></p><p>Two more years of this pass, and, just after her thirteenth birthday, the young girl becomes a woman, and the soul of the long-thought-dead Necromancer Queen, that had been the consort of the vampire lord, was able to fully manifest in all her dark glory, placed there by the ritual the ghouls had been able to complete before the party stopped them. And she knew all their secrets... all their plans... all their hiding places and how to open them... and they weren't home when it happened.</p><p></p><p>They came home to find their vaults plundered, their non-travelling spellbooks gone, and a black teddy-bear with a thank-you note on it in one of the toddler's cribs... the children sleeping peacefully.</p><p></p><p>She was one of the most hated villians ever after that... it was priceless! People still wonder what she may have whispered into the children's ears as she sung them to sleep... and why they never cast <em>detect evil</em> on her.</p></blockquote><p></p>
[QUOTE="Chroma, post: 911683, member: 250"] [b]Is this more like it?[/b] A hamlet near the PCs' home town is terrorized by an undead menace. The heroes come to the locals' rescue and discover that one entire family appears to have been slain, but the bodies of their youngest son and daughter are missing. Some quick divinations reveal the children are still alive and the PCs head off in pursuit of their captors. A long fight through ghoul infested catacombs ensues, and the PCs finally come to a disturbing chamber, with the 11-year old girl on an altar, surrounded by strange ghoulish priests. The party annihilates the foul undead, who seemed to be trying to perform a hideous ritual, and rescue the girl, though no trace of the young boy is found, perhaps eaten by the ghouls. The girl seemed to have been struck mute by her ordeal... orphaned, alone, so pitiful... the party took her as their ward and allowed her to live with one of their families, swearing to give her a good life. Despite the tragedy that had befallen her, the young girl seemed very bright and eager, helping around the house, listening to all their stories and plans, even babysitting one of the party member's very young children. She also seemed to show an aptitude for magic, and the party mages took great delight in teach her the rudiments of the Art, especially since it got her to speak. She was like the party's mascot, allowed into the treasure vaults, access to the spellbooks and tomes of the wizards, and privy to almost every conversation discussing plans on how to thwart the vampire lord that was the party's nemesis, all in a hope to compensate for the terrible things thay had happened to her. Two more years of this pass, and, just after her thirteenth birthday, the young girl becomes a woman, and the soul of the long-thought-dead Necromancer Queen, that had been the consort of the vampire lord, was able to fully manifest in all her dark glory, placed there by the ritual the ghouls had been able to complete before the party stopped them. And she knew all their secrets... all their plans... all their hiding places and how to open them... and they weren't home when it happened. They came home to find their vaults plundered, their non-travelling spellbooks gone, and a black teddy-bear with a thank-you note on it in one of the toddler's cribs... the children sleeping peacefully. She was one of the most hated villians ever after that... it was priceless! People still wonder what she may have whispered into the children's ears as she sung them to sleep... and why they never cast [I]detect evil[/I] on her. [/QUOTE]
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