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What's the most rat bastard thing you've ever done as a DM?
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<blockquote data-quote="Salamander Napolean" data-source="post: 911981" data-attributes="member: 6296"><p>I had a group of players causing trouble in a small city; getting in street fights, threatening locals, dealing with known criminals, and so on. But they knew they were the toughest characters around, and the local constables couldn't really do anything about it. </p><p></p><p>At some point the Chief Investigator asks them to come to help them question a captured spy down at the jail-house. The player's are wary, but interested in interrogating the prisoner for information. The chief is really friendly and let's them keep all their weapons while inside, so what can it hurt? He leads them into a locked, metal-walled interrogation-room on the top floor, and watches them question the spy for awhile. Since it's illegal to use violence on prisoners, the characters wait until the chief steps out of the room for a minute, then they start breaking the guy's arms. </p><p></p><p>All of the sudden, the room starts shaking, and they can here the sound of sawing, chopping, and hammering. The chief speaks in through the little window in the door that there's a situation outside and they'll be let out shortly. More sawing and hammering. One player is looking out the door's window screaming threats at the chief when I describe this scene:</p><p></p><p> <em>Suddenly the room lurches, and the chief starts shrinking away from you. As the scene widens, you see the outside and roof of the building, and a half dozen workmen with axes, saws, and hammers standing around a large ragged hole in the wall. In the middle of the hole is the chief waving farewell, with a big smile on his face. The room lurches again and the view swings past a huge mechanical crane and over to a large sea vessal. The ship grows larger and larger until you can hear the voices of sailors, and finally make out the deck at close range. the coarse face of a sailor appears in front of the window and says, "Welcome aboard the slave ship Narwhale!"</em> </p><p></p><p>The players were really pissed that they got tricked, but they were even more proud that the police preferred cutting a room out of the side of a building and sticking it on a boat than facing them in a fight. For the rest of the campaign, they'd always boast about it to NPCs.</p></blockquote><p></p>
[QUOTE="Salamander Napolean, post: 911981, member: 6296"] I had a group of players causing trouble in a small city; getting in street fights, threatening locals, dealing with known criminals, and so on. But they knew they were the toughest characters around, and the local constables couldn't really do anything about it. At some point the Chief Investigator asks them to come to help them question a captured spy down at the jail-house. The player's are wary, but interested in interrogating the prisoner for information. The chief is really friendly and let's them keep all their weapons while inside, so what can it hurt? He leads them into a locked, metal-walled interrogation-room on the top floor, and watches them question the spy for awhile. Since it's illegal to use violence on prisoners, the characters wait until the chief steps out of the room for a minute, then they start breaking the guy's arms. All of the sudden, the room starts shaking, and they can here the sound of sawing, chopping, and hammering. The chief speaks in through the little window in the door that there's a situation outside and they'll be let out shortly. More sawing and hammering. One player is looking out the door's window screaming threats at the chief when I describe this scene: [I]Suddenly the room lurches, and the chief starts shrinking away from you. As the scene widens, you see the outside and roof of the building, and a half dozen workmen with axes, saws, and hammers standing around a large ragged hole in the wall. In the middle of the hole is the chief waving farewell, with a big smile on his face. The room lurches again and the view swings past a huge mechanical crane and over to a large sea vessal. The ship grows larger and larger until you can hear the voices of sailors, and finally make out the deck at close range. the coarse face of a sailor appears in front of the window and says, "Welcome aboard the slave ship Narwhale!"[/I] The players were really pissed that they got tricked, but they were even more proud that the police preferred cutting a room out of the side of a building and sticking it on a boat than facing them in a fight. For the rest of the campaign, they'd always boast about it to NPCs. [/QUOTE]
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What's the most rat bastard thing you've ever done as a DM?
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