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What's the most rat bastard thing you've ever done as a DM?
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<blockquote data-quote="Hecabus" data-source="post: 913443" data-attributes="member: 9360"><p><strong>My Entire Campaign is mean (Maybe Too Long to Read)</strong></p><p></p><p>I built my entire campaign to torture the players. By and large the group is made up of hardcore hack and slash, play by rout, power gaming munchkins. They almost always have the same characters (i.e. Cleric with Luck and Travel who cast persistant buffs, Incantrix Wizard, etc...). My campaign was built to force them to role play. </p><p></p><p>The campaign takes place several decades after the God's War has ended in a brilliant world-wide flash of energy. The sky is always cloud filled, it never rains (the air is humid enough to support life through condensation), resurrection and raise dead spells do not work, scry is useless unless you have a focus or you scry on a specific place you have been to and communication between cities has all but stopped. The characters only mission is to adventure around the country side checking out all the various surviving cities and going sifting through the destroyed ruins.</p><p></p><p>The truth is, most of the gods are dead, the few remaining gods are only very powerful mortals and the entire world went with them. All the is dead and they are adventuring around in a world set in the equivalent of limbo (like Forgotten Realms Fugue Plains), where the souls would normally wait to be rescued by their gods and taken to their religions version of heaven..... but no gods exist so "life goes on".</p><p></p><p>To make it more interesting, each character is an Seedling, possessing a tiny bit of the divine spark that are the remnants of the dead gods. Every five levels or when they find and drink from one of the pools of energy (raw divine power) spread throughout the world the get to roll once on a weal chart and once on a woe chart. Each character is seeded with a god's power, but they have no clue which god is there seed. They are constantly trying to figure out which god they belong to. For instance, the cleric following the god of adventure is seeded by the god of martial skill (a monk/fighter god), the psi warrior is seeded by the god of assassins, etc. They crave the powers ups, but fear the woes. </p><p></p><p>They have found out that they can resurrect slain party members by dipping them in the pool and sacrificing magic items. The only problem is the more times a character is raised the more likely something goes wrong.</p><p></p><p>This has led to some hilarious moments of role playing and people playing in character rather than min-max power gaming. The Incantrix Wizard is 13th level and doesn't own any Int adding items because he is hoarding his money due to a woe...the best part is, he is convinced that he is seeded by the god of dragons (you see dragons hoard) but he is seeded by the god of greed and robbery.</p><p></p><p>This is the basis for the campaign, when I get time I will tell some of the adventure meanness that I have inflicted. I am proud that they no longer play like this is a board game version of Diablo. They are actually starting to get worried about dying as they can no longer just spend money and have the PC instantly resurrected in town like their previous games and they are grown very attached to their characters.</p></blockquote><p></p>
[QUOTE="Hecabus, post: 913443, member: 9360"] [b]My Entire Campaign is mean (Maybe Too Long to Read)[/b] I built my entire campaign to torture the players. By and large the group is made up of hardcore hack and slash, play by rout, power gaming munchkins. They almost always have the same characters (i.e. Cleric with Luck and Travel who cast persistant buffs, Incantrix Wizard, etc...). My campaign was built to force them to role play. The campaign takes place several decades after the God's War has ended in a brilliant world-wide flash of energy. The sky is always cloud filled, it never rains (the air is humid enough to support life through condensation), resurrection and raise dead spells do not work, scry is useless unless you have a focus or you scry on a specific place you have been to and communication between cities has all but stopped. The characters only mission is to adventure around the country side checking out all the various surviving cities and going sifting through the destroyed ruins. The truth is, most of the gods are dead, the few remaining gods are only very powerful mortals and the entire world went with them. All the is dead and they are adventuring around in a world set in the equivalent of limbo (like Forgotten Realms Fugue Plains), where the souls would normally wait to be rescued by their gods and taken to their religions version of heaven..... but no gods exist so "life goes on". To make it more interesting, each character is an Seedling, possessing a tiny bit of the divine spark that are the remnants of the dead gods. Every five levels or when they find and drink from one of the pools of energy (raw divine power) spread throughout the world the get to roll once on a weal chart and once on a woe chart. Each character is seeded with a god's power, but they have no clue which god is there seed. They are constantly trying to figure out which god they belong to. For instance, the cleric following the god of adventure is seeded by the god of martial skill (a monk/fighter god), the psi warrior is seeded by the god of assassins, etc. They crave the powers ups, but fear the woes. They have found out that they can resurrect slain party members by dipping them in the pool and sacrificing magic items. The only problem is the more times a character is raised the more likely something goes wrong. This has led to some hilarious moments of role playing and people playing in character rather than min-max power gaming. The Incantrix Wizard is 13th level and doesn't own any Int adding items because he is hoarding his money due to a woe...the best part is, he is convinced that he is seeded by the god of dragons (you see dragons hoard) but he is seeded by the god of greed and robbery. This is the basis for the campaign, when I get time I will tell some of the adventure meanness that I have inflicted. I am proud that they no longer play like this is a board game version of Diablo. They are actually starting to get worried about dying as they can no longer just spend money and have the PC instantly resurrected in town like their previous games and they are grown very attached to their characters. [/QUOTE]
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