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What's the most significant difference you've found with 4e from 3e?
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<blockquote data-quote="takasi" data-source="post: 4507968" data-attributes="member: 20194"><p>Could you elaborate on the old 'interesting combat tricks'?</p><p></p><p>Grapple? Bull rush? Power Attack? Spells?</p><p></p><p>At higher levels it gets much more interesting IMO. You have many more options to choose from, and more abilities to change the battlefield, both from the enemy and PC perspective. Last night we were playing a paragon game and we had a fire genasi climb up a pillar, jump through a wall of fire, grab a levitating doppelganger mage and drag her into a pit of lava. It was pretty cool.</p><p></p><p>I also think that 4th edition is 'basic' D&D. I am hoping that PHB2 and other rules supplements add 'skill tricks' that let you, for example, try an athletics check vs Ref to grant combat advantage to someone you're grabbing (as the old 3.5 grapple checks did) or an Acrobatics check vs Ref to avoid combat advantage while moving (3.5 tumble). I think the underlying mechanics are still there for most of the options available in 3.5 if the game seems stale to you.</p><p></p><p>Someone mentioned battlemats. I think 4th edition games benefit when DMs give as much attention to building the environment as you would an enemy.</p></blockquote><p></p>
[QUOTE="takasi, post: 4507968, member: 20194"] Could you elaborate on the old 'interesting combat tricks'? Grapple? Bull rush? Power Attack? Spells? At higher levels it gets much more interesting IMO. You have many more options to choose from, and more abilities to change the battlefield, both from the enemy and PC perspective. Last night we were playing a paragon game and we had a fire genasi climb up a pillar, jump through a wall of fire, grab a levitating doppelganger mage and drag her into a pit of lava. It was pretty cool. I also think that 4th edition is 'basic' D&D. I am hoping that PHB2 and other rules supplements add 'skill tricks' that let you, for example, try an athletics check vs Ref to grant combat advantage to someone you're grabbing (as the old 3.5 grapple checks did) or an Acrobatics check vs Ref to avoid combat advantage while moving (3.5 tumble). I think the underlying mechanics are still there for most of the options available in 3.5 if the game seems stale to you. Someone mentioned battlemats. I think 4th edition games benefit when DMs give as much attention to building the environment as you would an enemy. [/QUOTE]
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What's the most significant difference you've found with 4e from 3e?
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