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What's the most significant difference you've found with 4e from 3e?
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<blockquote data-quote="Zustiur" data-source="post: 4513706" data-attributes="member: 1544"><p>Interesting that you'd compare the 4E encounter system with base 7 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>XP based on existing CR looks like a snap to me. </p><p>Page 166 of DMG (going on 3.0 here, don't have 3.5 DMG). Take each of the bold numbers as the set XP for a monster. </p><p>So: CR 1 = 300</p><p>CR 2 = 600 and so on</p><p>Then from Page 57 of DMG 4E - </p><p>Let's see, how can we re-arrange that to suit 3E?</p><p>We know that CR1 is supposed to be EL1 and it's worth 300 XP.</p><p>(Correct me if I'm recalling this point wrong: ) 3E is designed for a 4 character party.</p><p>Therefore 300/4 = the target amount of XP for a level 1 PC in a single encounter.</p><p>Alright. Here we go. Ready for the 'hard' bit?</p><p><strong>Target XP Reward</strong></p><p>To find your total XP budget, multiply the number of characters in the party by <em>one quarter</em> of the XP value of a monster whose CR is equal to the party's average level.</p><p><strong>Target XP</strong> = (XP value for a monster of the party's average level)/4 x (number of characters in the party)</p><p></p><p>Done. That's it. There's your so called 'base 7' 3E encounter system.</p><p></p><p>I'm more willing to change 3E encounter design than to change an entire edition to avoid a single fault in the previous edition. I didn't argue that 3E encounter design was easy. I argued that it wasn't impossible to make it easy if you had trouble with the existing system.</p><p></p><p>I should really make a point of looking at that book someday.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4513706, member: 1544"] Interesting that you'd compare the 4E encounter system with base 7 ;) XP based on existing CR looks like a snap to me. Page 166 of DMG (going on 3.0 here, don't have 3.5 DMG). Take each of the bold numbers as the set XP for a monster. So: CR 1 = 300 CR 2 = 600 and so on Then from Page 57 of DMG 4E - Let's see, how can we re-arrange that to suit 3E? We know that CR1 is supposed to be EL1 and it's worth 300 XP. (Correct me if I'm recalling this point wrong: ) 3E is designed for a 4 character party. Therefore 300/4 = the target amount of XP for a level 1 PC in a single encounter. Alright. Here we go. Ready for the 'hard' bit? [B]Target XP Reward[/B] To find your total XP budget, multiply the number of characters in the party by [i]one quarter[/i] of the XP value of a monster whose CR is equal to the party's average level. [B]Target XP[/B] = (XP value for a monster of the party's average level)/4 x (number of characters in the party) Done. That's it. There's your so called 'base 7' 3E encounter system. I'm more willing to change 3E encounter design than to change an entire edition to avoid a single fault in the previous edition. I didn't argue that 3E encounter design was easy. I argued that it wasn't impossible to make it easy if you had trouble with the existing system. I should really make a point of looking at that book someday. [/QUOTE]
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What's the most significant difference you've found with 4e from 3e?
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