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General Tabletop Discussion
*Pathfinder & Starfinder
What's the most useless abilities in the game?
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<blockquote data-quote="MrMyth" data-source="post: 5720095" data-attributes="member: 61155"><p>Hidden Stab, an at-will power that Executioner Assasssin's get at level 7. It basically lets you hop out and grab someone, intended to represt putting your knife at their throat and threatening to end them if they don't cooperate. </p><p> </p><p>The original version of the power (in playtesting) was way overpowered - it represented this by making them helpless, or letting you maximize assassin's strike damage, and stuff like that, which was a bit too much. </p><p> </p><p>So the final version instead gives you the option that, once you have them grabbed, if you attack them again and miss, you can use Assassin's Strike against them on a miss. </p><p> </p><p>Which ignores the fact that you could, instead, simply use Assassin's strike when you <em>hit with the power in the first place</em>.</p><p> </p><p>The only time that would actually be of use is for the 'cinematic' idea it represents (where the purpose of the power is to cow them into surrendering or you cut their throat.) Except that it doesn't give any sort of intimidate bonus or anything that would persuade them to surrender, nor does it give you a free attack or the like if they try to break free. </p><p> </p><p>The power itself isn't terrible - an at-will grab is always nice - but the special ability of the grab is pretty much as useless as it gets.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5720095, member: 61155"] Hidden Stab, an at-will power that Executioner Assasssin's get at level 7. It basically lets you hop out and grab someone, intended to represt putting your knife at their throat and threatening to end them if they don't cooperate. The original version of the power (in playtesting) was way overpowered - it represented this by making them helpless, or letting you maximize assassin's strike damage, and stuff like that, which was a bit too much. So the final version instead gives you the option that, once you have them grabbed, if you attack them again and miss, you can use Assassin's Strike against them on a miss. Which ignores the fact that you could, instead, simply use Assassin's strike when you [I]hit with the power in the first place[/I]. The only time that would actually be of use is for the 'cinematic' idea it represents (where the purpose of the power is to cow them into surrendering or you cut their throat.) Except that it doesn't give any sort of intimidate bonus or anything that would persuade them to surrender, nor does it give you a free attack or the like if they try to break free. The power itself isn't terrible - an at-will grab is always nice - but the special ability of the grab is pretty much as useless as it gets. [/QUOTE]
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What's the most useless abilities in the game?
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