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What's the most USELESS Wizard Spell?
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<blockquote data-quote="Henry" data-source="post: 27519" data-attributes="member: 158"><p>One serious comment I have for this thread:</p><p></p><p>Every one who plays a spell caster (especially a Bard, Sorcerer, or wizard) should engage in the following exercise:</p><p></p><p>Look at EACH spell in the Player's handbook.</p><p></p><p>READ each spell in the player's handbook carefully.</p><p></p><p>Read it again. I said "carefully." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Try to come up with TWO different ways in which this spell can be used besides the use for which it was intended. If you cannot figure out what it's intended use was, you must figure out THREE way it can be used.</p><p></p><p>It's a great mental challenge exercise.</p><p></p><p>For instance:</p><p></p><p></p><ol> <li data-xf-list-type="ol">Make this item detect as a magic item of middling worth, and sell it to someone while acting like you don't know its true worth.</li> <li data-xf-list-type="ol">Make a ranged touch attack, and tell your opponent that you have just cursed him with the "doom of Dispater" (or some other equally nasty curse). His very garments will now hunt him down and constrict him to death the next time he lays down to sleep. And his garments actually have the aura to back you up. </li> <li data-xf-list-type="ol">Make an exceptional but non-artifact item the party possesses detect as a very minor magic item, in order to escape detection by someone looking for the item with detect magic spells, or by someone with the special ability to hunt for an item with that level of power.<br /> [/list=1]<br /> <br /> Fireballs are used as signal flares, to bypass barriers that would stop lightning bolts, and as a way to start a fire in the absence of flints, tinder twigs, and no one with wilderness lore.<br /> <br /> It is my contention that there are no useless spells, just laterally-thinking magi. Any time you can break the laws of physics, there is an opportunity for mayhem.<br /> <br /> Would anyone care to continue this little exercise?</li> </ol></blockquote><p></p>
[QUOTE="Henry, post: 27519, member: 158"] One serious comment I have for this thread: Every one who plays a spell caster (especially a Bard, Sorcerer, or wizard) should engage in the following exercise: Look at EACH spell in the Player's handbook. READ each spell in the player's handbook carefully. Read it again. I said "carefully." :) Try to come up with TWO different ways in which this spell can be used besides the use for which it was intended. If you cannot figure out what it's intended use was, you must figure out THREE way it can be used. It's a great mental challenge exercise. For instance: [b][/b] [list=1] [*]Make this item detect as a magic item of middling worth, and sell it to someone while acting like you don't know its true worth. [*]Make a ranged touch attack, and tell your opponent that you have just cursed him with the "doom of Dispater" (or some other equally nasty curse). His very garments will now hunt him down and constrict him to death the next time he lays down to sleep. And his garments actually have the aura to back you up. [*]Make an exceptional but non-artifact item the party possesses detect as a very minor magic item, in order to escape detection by someone looking for the item with detect magic spells, or by someone with the special ability to hunt for an item with that level of power. [/list=1] Fireballs are used as signal flares, to bypass barriers that would stop lightning bolts, and as a way to start a fire in the absence of flints, tinder twigs, and no one with wilderness lore. It is my contention that there are no useless spells, just laterally-thinking magi. Any time you can break the laws of physics, there is an opportunity for mayhem. Would anyone care to continue this little exercise?[/list] [/QUOTE]
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