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What's the Most Valuable DM Prep Between Campaigns?
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<blockquote data-quote="payn" data-source="post: 8398340" data-attributes="member: 90374"><p>I used to subscribe to Paizo Adventure Paths. At least the ones that interested me. So I used to have a nicely sized pool of campaign material in the bank. Since the move to PF2, thats reduced a lot. So, I have been looking in other places and systems which are not general D&D but I see the process of prep as essentially the same.</p><p></p><p>Currently I am running Pirates of Drinax sandbox for Traveller. This has been a great change of pace and so much material is available for it. I feel comfortable adding in my own homebrew when necessary too. The slow interstellar travel keeps a good pace going so the Travellers cant really take a hard left on me at moments notice, so preparing a few leads with some distant strands doesnt take a ton of prep time between sessions. Its also clear exactly what I need to prep to at least start the next session.</p><p></p><p>My distant project is working on a FFG genesys game based in the Android universe. I really enjoyed the board game, and a little of Netrunner. The sci-fi noir theme really speaks to me. Also, I tried the Star Wars games a few times, liked the system, but not so much Star Wars as a campaign theme. This will take more time because there are a nicely detailed setting book, but not much in actual adventuring material available for Android genesys. Also, finding those who are interested in playing in Android a less popular sci-fi game than star wars, and a less popular transhuman game than say Cyberpunk Red.</p><p></p><p>My white whale is Battletech. I have played all the video games and read much of the detailed and rich setting. I have also purchased a lot of minis and game mats for play (though online might be easier?). I have a hard time deciding which system would work best for a game. Armored Combat is fun, but doesnt seem to have all the great rules that the former TTRPG has. Also, it lacks some of the RPG elements that I think would make the game more fun for the players. Of course, finding players also seems to be a real issues (for me) so locking down a system, or home brewing one, and working on a campaign is on the shelf indefinitely.</p><p></p><p>So, during downtime I collect material for games I want to run. I spend more time reading about settings and familiarizing myself with history, politics, specific nuances that will spice up the campaign. I spend more time working out bigger picture because I find individual encounters to be easier to whip up as needed. I also just generally enjoy reading adventure modules and materials for a variety of game systems and settings. At his point, I should have the energy and excitement to run something new, but also have a package of options for my players to choose from.</p></blockquote><p></p>
[QUOTE="payn, post: 8398340, member: 90374"] I used to subscribe to Paizo Adventure Paths. At least the ones that interested me. So I used to have a nicely sized pool of campaign material in the bank. Since the move to PF2, thats reduced a lot. So, I have been looking in other places and systems which are not general D&D but I see the process of prep as essentially the same. Currently I am running Pirates of Drinax sandbox for Traveller. This has been a great change of pace and so much material is available for it. I feel comfortable adding in my own homebrew when necessary too. The slow interstellar travel keeps a good pace going so the Travellers cant really take a hard left on me at moments notice, so preparing a few leads with some distant strands doesnt take a ton of prep time between sessions. Its also clear exactly what I need to prep to at least start the next session. My distant project is working on a FFG genesys game based in the Android universe. I really enjoyed the board game, and a little of Netrunner. The sci-fi noir theme really speaks to me. Also, I tried the Star Wars games a few times, liked the system, but not so much Star Wars as a campaign theme. This will take more time because there are a nicely detailed setting book, but not much in actual adventuring material available for Android genesys. Also, finding those who are interested in playing in Android a less popular sci-fi game than star wars, and a less popular transhuman game than say Cyberpunk Red. My white whale is Battletech. I have played all the video games and read much of the detailed and rich setting. I have also purchased a lot of minis and game mats for play (though online might be easier?). I have a hard time deciding which system would work best for a game. Armored Combat is fun, but doesnt seem to have all the great rules that the former TTRPG has. Also, it lacks some of the RPG elements that I think would make the game more fun for the players. Of course, finding players also seems to be a real issues (for me) so locking down a system, or home brewing one, and working on a campaign is on the shelf indefinitely. So, during downtime I collect material for games I want to run. I spend more time reading about settings and familiarizing myself with history, politics, specific nuances that will spice up the campaign. I spend more time working out bigger picture because I find individual encounters to be easier to whip up as needed. I also just generally enjoy reading adventure modules and materials for a variety of game systems and settings. At his point, I should have the energy and excitement to run something new, but also have a package of options for my players to choose from. [/QUOTE]
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