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General Tabletop Discussion
*Dungeons & Dragons
What's the Most Valuable DM Prep Between Campaigns?
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<blockquote data-quote="Musing Mage" data-source="post: 8398368" data-attributes="member: 7025552"><p>Well, for my own part, my regular game ended in a bit of a TPK last year, and due to the pandemic we went on hiatus and I ended up with a year between games... during that time I codified my house rules into an organized document; reread the books; and started laying out adventure threads.</p><p></p><p>I also rolled out the battlemat and made a team of characters to run through a random dungeon generator. That was beneficial as I realized just how rusty my knowledge of the rules was, and also gave me a practical refresher of both BTB rules and my House Rules. It was also oddly satisfying... and I ended up with 3 multi level dungeons to lay at the feet of my real players. </p><p></p><p>As our return to real play loomed, I laid out about a dozen adventure paths, and fleshed them out, came up with a stack of rumours the players could learn about said adventure paths, and let them figure out what they wanted to do. Now that they have made choices, the trajectory is a little easier to predict and I can prep more specific details tied in with what has been established. </p><p></p><p>Dammit! Talking about it here is makes me wish game-day were sooner!</p></blockquote><p></p>
[QUOTE="Musing Mage, post: 8398368, member: 7025552"] Well, for my own part, my regular game ended in a bit of a TPK last year, and due to the pandemic we went on hiatus and I ended up with a year between games... during that time I codified my house rules into an organized document; reread the books; and started laying out adventure threads. I also rolled out the battlemat and made a team of characters to run through a random dungeon generator. That was beneficial as I realized just how rusty my knowledge of the rules was, and also gave me a practical refresher of both BTB rules and my House Rules. It was also oddly satisfying... and I ended up with 3 multi level dungeons to lay at the feet of my real players. As our return to real play loomed, I laid out about a dozen adventure paths, and fleshed them out, came up with a stack of rumours the players could learn about said adventure paths, and let them figure out what they wanted to do. Now that they have made choices, the trajectory is a little easier to predict and I can prep more specific details tied in with what has been established. Dammit! Talking about it here is makes me wish game-day were sooner! [/QUOTE]
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What's the Most Valuable DM Prep Between Campaigns?
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