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What's the most you've done for a game, above and beyond the usual?
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<blockquote data-quote="Jolly Giant" data-source="post: 1413780" data-attributes="member: 5278"><p>My current campaign has now reached level 30(-ish) and occupies four full binders of paper...</p><p></p><p>These include some 100-odd unique monsters and roughly 1200 NPCs, all statted out in equisite detail!</p><p></p><p>The PCs have a flying, planeshifting pirateship they use as mobile base of operations, with a crew of 135 kobolds, goblins, hobgoblins, bugbears, ogres, minotaurs, khaasta and lizardfolk. These crewmembers all each have 8-15 class levels, many are multiclassed, and most of them have PrC or two. The crew even has it's own PrC ("<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />" = Crew of Captain Karu <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ), which grants the crewmembers a rather unique blend of abilities; harvested from each of the five PCs. Some of them are experts or commoners, hired on as craftmen, but are now taking <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />-levels. Every single one is statted out in full detail.</p><p></p><p>In one battle, 48 powerfull (level 11-19) NPCs had joined forces to destroy the PCs once and for all. Obviously I had them all statted to the smallest detail. Not only that, but I made two sets of stats for each of them! One straight up, and one where the NPCs had all their buff-spells up and running. The idea was that NPCs would buff up and then ambush the PCs through a gate spell, but since I knew the wizards favorite spells included Mordecainens Disjunction I figured I had to know what the NPCs would be like both with and without their buffs.</p><p></p><p>I could go on like this for many pages, but I guess you all get the idea, right? I tend to put a lot of work, possibly too much, into NPCs, even the ones I <em>know </em>the party will hack through in the first round...</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1413780, member: 5278"] My current campaign has now reached level 30(-ish) and occupies four full binders of paper... These include some 100-odd unique monsters and roughly 1200 NPCs, all statted out in equisite detail! The PCs have a flying, planeshifting pirateship they use as mobile base of operations, with a crew of 135 kobolds, goblins, hobgoblins, bugbears, ogres, minotaurs, khaasta and lizardfolk. These crewmembers all each have 8-15 class levels, many are multiclassed, and most of them have PrC or two. The crew even has it's own PrC (":):):):)" = Crew of Captain Karu ;) ), which grants the crewmembers a rather unique blend of abilities; harvested from each of the five PCs. Some of them are experts or commoners, hired on as craftmen, but are now taking :):):):)-levels. Every single one is statted out in full detail. In one battle, 48 powerfull (level 11-19) NPCs had joined forces to destroy the PCs once and for all. Obviously I had them all statted to the smallest detail. Not only that, but I made two sets of stats for each of them! One straight up, and one where the NPCs had all their buff-spells up and running. The idea was that NPCs would buff up and then ambush the PCs through a gate spell, but since I knew the wizards favorite spells included Mordecainens Disjunction I figured I had to know what the NPCs would be like both with and without their buffs. I could go on like this for many pages, but I guess you all get the idea, right? I tend to put a lot of work, possibly too much, into NPCs, even the ones I [I]know [/I]the party will hack through in the first round... [/QUOTE]
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