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What's the most you've done for a game, above and beyond the usual?
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<blockquote data-quote="Nine Hands" data-source="post: 1413831" data-attributes="member: 4919"><p>I have done some crazy stuff for games....</p><p></p><p>As a player in our weekly Robotech game I have</p><p></p><ul> <li data-xf-list-type="ul">Created a Standard operating Procedures Document for the Valkyrie Pilots in the game. It's like 2 pages, not much.</li> <li data-xf-list-type="ul">Created flight formation for said Valkyrie pilots. 12 pages in Visio.</li> <li data-xf-list-type="ul">Created a variant of the USAF Brevity code for said pilots. A whopping 10 pages or maybe more</li> <li data-xf-list-type="ul">Written up a 2 page description of my character's quarters which is updated every couple of months</li> <li data-xf-list-type="ul">Found a Christmas Card that someone had drawn using the same anime character I use for my Robotech character, customized it, and have printed them out to give everyone a card in game this week.</li> <li data-xf-list-type="ul">Brought barf bags to the game (real ones) because we were all getting space qualified. The GM's said we needed to make a check (Concentration), those that failed threw up because of space sickness but got 10 free XP to spend on what they wanted. Those that did not, got the Null-G Training talent for free (its normally 10 XP). My character, who had no chance to make the check (needed a 9 on 2d6) was the only one who did. Watching the big burly dude who had to roll like a 5 on 2d6 to make the check fail and blow chunks all over the shuttle's cabin was pretty funny. Anyone who hurled got a barf bag <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul">Design my own Valkyrie variants for the game, which is a fair amount of work since we use Mekton Zeta for the mecha designs.</li> </ul><p></p><p>As a GM</p><p></p><p>I have taken the SRD and adjusted anything I felt like changing in it. Then have taken all of the spells in most of the D&D books I own and created this massive spells document. I keep track of everything that happens in game, posting it out the gaming mail list weekly so everyone has a clue as to what happened. Oh I did the same for feats. Did I mention the work I did on skills, I have one or two more skills and lots of additional options for craft and stuff (thanks to Bad Axe Games!!!)</p></blockquote><p></p>
[QUOTE="Nine Hands, post: 1413831, member: 4919"] I have done some crazy stuff for games.... As a player in our weekly Robotech game I have [list] [*]Created a Standard operating Procedures Document for the Valkyrie Pilots in the game. It's like 2 pages, not much. [*]Created flight formation for said Valkyrie pilots. 12 pages in Visio. [*]Created a variant of the USAF Brevity code for said pilots. A whopping 10 pages or maybe more [*]Written up a 2 page description of my character's quarters which is updated every couple of months [*]Found a Christmas Card that someone had drawn using the same anime character I use for my Robotech character, customized it, and have printed them out to give everyone a card in game this week. [*]Brought barf bags to the game (real ones) because we were all getting space qualified. The GM's said we needed to make a check (Concentration), those that failed threw up because of space sickness but got 10 free XP to spend on what they wanted. Those that did not, got the Null-G Training talent for free (its normally 10 XP). My character, who had no chance to make the check (needed a 9 on 2d6) was the only one who did. Watching the big burly dude who had to roll like a 5 on 2d6 to make the check fail and blow chunks all over the shuttle's cabin was pretty funny. Anyone who hurled got a barf bag :) [*]Design my own Valkyrie variants for the game, which is a fair amount of work since we use Mekton Zeta for the mecha designs. [/list] As a GM I have taken the SRD and adjusted anything I felt like changing in it. Then have taken all of the spells in most of the D&D books I own and created this massive spells document. I keep track of everything that happens in game, posting it out the gaming mail list weekly so everyone has a clue as to what happened. Oh I did the same for feats. Did I mention the work I did on skills, I have one or two more skills and lots of additional options for craft and stuff (thanks to Bad Axe Games!!!) [/QUOTE]
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