Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
what's the new innovative RPG that's going to change everything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 7040816" data-attributes="member: 6779310"><p>The most <u>innovative</u> game I've seen is the *Blood engine from John Wick; Houses of the Blooded was first, Blood and Honor second; 7th Sea 2E is clearly on the same design space, but not quite the same engine.</p><p></p><p>See, you state your primary task, and everyone whose character is involved may join in the risk - by joining, you lose your PC immunity...</p><p></p><p>On a risk, each player uses a Stat, and some other abilities, to generate a dice pool. You then divide that pool (d6's in the case of HotBlooded and B&H) between raises and rolls - the wager dice are set aside for the moment, everyone rolls their roll dice, totalling them; if you rolled under 10, lose all your raises. (John's term is Wagers, but that's a bad term for it.) If you rolled over 10, you have some narrative say. If you had the highest roll total, you keep all your raises, otherwise, you keep half (round down, minimum 1 if you kept any). The high roller answers the question of the task; then, in descending roll order, each player with raises left makes a "Yes, and..." or a "Yes, but..." statement. If it does damage (or conditions), the number of damage steps is the raises cost; if it affects a stat or reputation, again, the cost is the double the number of points; if it's a conditional, or a discrete action, it's one raise. Once each person with raises has added, go back to the top roll with remaining raises, and another pass of spending raises. You can only make one statement per pass through...</p><p></p><p>It sounds complicated, but really isn't.</p><p></p><p>Joe, Fred, and Mark are playing Samurai, and Joe wants to make a caricature of the neighboring Daimyō while he's visiting in court...</p><p>Specifically, "I want to make an embarrassing but honest lampoon painting of him... to shame him into treating his peasants better."</p><p>Fred, whose character is in scene, wants to kibbitz, "make suggestions"</p><p>Mark, who owes that Daimyō a favor, is opposed to this.</p><p>So, Joe cobbles up a 10d pool, counting the 2d from the Daimyō's reputation, "Peasant Killer"...</p><p>Fred only gets 6 dice in his pool.</p><p>Mark cobbles together 7d in his pool</p><p></p><p>Joe splits 5 rolls and 5 raises.</p><p>Mark splits 4 rolls & 3 raises.</p><p>Fred wants to ensure he gets to use them, so puts 5 in the roll, and only 1 raise.</p><p>They roll: </p><p>Joe 2+2+2+5+5=16</p><p>Mark 4+6+6+4=20</p><p>Fred: 1+3+3+3+4=14</p><p></p><p>Mark won, so keeps his 3 raises.</p><p>Joe lost, but still broke 10, so keeps half of 5, which is 2.</p><p>Fred can't lose his last raise as he rolled over 10, so has 1.</p><p>The order is Mark, then Joe, then Fred.</p><p>Mark says, "It fails to convince him" (the original task), "And it gives Nobu a reputation as «too direct»" (spends a raise)</p><p>Joe, spotting an opportunity, "But he's pleased with it." And spends a raise.</p><p>Fred, unable to do any damage to his rep, adds, "And won't retaliate" just to put the safety space on...</p><p>Mark, noting a chance to turn things, "His Karo, however, is Furious," holds up 2 fingers, and adds a condition to the Karo's sheet, while spending 2 raises. Mark's out of raises.</p><p>Joe, still having 2 raises, spends them to add 1 to his "satiricist" rep.</p><p>Fred has no raises, so doesn't count.</p><p>No raises left, so end of risk.</p><p></p><p>Note that any character whose player participates can be affected by anyone in the risk. Zero immunity, save for the "no contradictions"...</p><p>Any NPC in the scene or targeted (or closely tangential) is also subject to add ons in a risk. Non-participating PCs have immunity, but can waive it if they wish.</p><p></p><p>Fred and Joe are dueling. Fred has 4 dice, Joe 5. The GM, playing their Sensei, has 12d...</p><p>Split is fred 3 and 1, joe 3 and 2, Sensei 3 and 9...</p><p>Fred: 256 = 13, keeps his 1 raise</p><p>Joe: 534=12, Joe keeps half his 2 raises, or 1...</p><p>Sensei 423= 9 - FAIL - loose all 9 raises.</p><p>Note that Katanas are special. They kill anyone with one raise, unless some third party spends one to describe how it didn't...</p><p></p><p>Fred: "I lose the duel," picks up a risk die, sets it aside, "Because the Sensei took my blade instead."</p><p>Joe, with his one raise adds, "And I hit you."</p><p>Fred's character and the sensei are both dead. No one had any raises left to convert the katana autokill to damage levels. </p><p></p><p>The innovation it presents is controlling who picks the outcome, not rolling for success/failure.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7040816, member: 6779310"] The most [U]innovative[/U] game I've seen is the *Blood engine from John Wick; Houses of the Blooded was first, Blood and Honor second; 7th Sea 2E is clearly on the same design space, but not quite the same engine. See, you state your primary task, and everyone whose character is involved may join in the risk - by joining, you lose your PC immunity... On a risk, each player uses a Stat, and some other abilities, to generate a dice pool. You then divide that pool (d6's in the case of HotBlooded and B&H) between raises and rolls - the wager dice are set aside for the moment, everyone rolls their roll dice, totalling them; if you rolled under 10, lose all your raises. (John's term is Wagers, but that's a bad term for it.) If you rolled over 10, you have some narrative say. If you had the highest roll total, you keep all your raises, otherwise, you keep half (round down, minimum 1 if you kept any). The high roller answers the question of the task; then, in descending roll order, each player with raises left makes a "Yes, and..." or a "Yes, but..." statement. If it does damage (or conditions), the number of damage steps is the raises cost; if it affects a stat or reputation, again, the cost is the double the number of points; if it's a conditional, or a discrete action, it's one raise. Once each person with raises has added, go back to the top roll with remaining raises, and another pass of spending raises. You can only make one statement per pass through... It sounds complicated, but really isn't. Joe, Fred, and Mark are playing Samurai, and Joe wants to make a caricature of the neighboring Daimyō while he's visiting in court... Specifically, "I want to make an embarrassing but honest lampoon painting of him... to shame him into treating his peasants better." Fred, whose character is in scene, wants to kibbitz, "make suggestions" Mark, who owes that Daimyō a favor, is opposed to this. So, Joe cobbles up a 10d pool, counting the 2d from the Daimyō's reputation, "Peasant Killer"... Fred only gets 6 dice in his pool. Mark cobbles together 7d in his pool Joe splits 5 rolls and 5 raises. Mark splits 4 rolls & 3 raises. Fred wants to ensure he gets to use them, so puts 5 in the roll, and only 1 raise. They roll: Joe 2+2+2+5+5=16 Mark 4+6+6+4=20 Fred: 1+3+3+3+4=14 Mark won, so keeps his 3 raises. Joe lost, but still broke 10, so keeps half of 5, which is 2. Fred can't lose his last raise as he rolled over 10, so has 1. The order is Mark, then Joe, then Fred. Mark says, "It fails to convince him" (the original task), "And it gives Nobu a reputation as «too direct»" (spends a raise) Joe, spotting an opportunity, "But he's pleased with it." And spends a raise. Fred, unable to do any damage to his rep, adds, "And won't retaliate" just to put the safety space on... Mark, noting a chance to turn things, "His Karo, however, is Furious," holds up 2 fingers, and adds a condition to the Karo's sheet, while spending 2 raises. Mark's out of raises. Joe, still having 2 raises, spends them to add 1 to his "satiricist" rep. Fred has no raises, so doesn't count. No raises left, so end of risk. Note that any character whose player participates can be affected by anyone in the risk. Zero immunity, save for the "no contradictions"... Any NPC in the scene or targeted (or closely tangential) is also subject to add ons in a risk. Non-participating PCs have immunity, but can waive it if they wish. Fred and Joe are dueling. Fred has 4 dice, Joe 5. The GM, playing their Sensei, has 12d... Split is fred 3 and 1, joe 3 and 2, Sensei 3 and 9... Fred: 256 = 13, keeps his 1 raise Joe: 534=12, Joe keeps half his 2 raises, or 1... Sensei 423= 9 - FAIL - loose all 9 raises. Note that Katanas are special. They kill anyone with one raise, unless some third party spends one to describe how it didn't... Fred: "I lose the duel," picks up a risk die, sets it aside, "Because the Sensei took my blade instead." Joe, with his one raise adds, "And I hit you." Fred's character and the sensei are both dead. No one had any raises left to convert the katana autokill to damage levels. The innovation it presents is controlling who picks the outcome, not rolling for success/failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
what's the new innovative RPG that's going to change everything?
Top