Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
What's The Next Big Pop Cultural Push?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9597595" data-attributes="member: 18"><p>I'd like to believe that, but I don't think it's quite as simple as that.</p><p></p><p>Red Dead Redemption didn't do GTA numbers - it sold well and met (and arguably slightly exceeded) expectations, but that was far less than 50% of the sales of GTA 4, even when it was hot, and it dropped further behind as time went on. I wish it had - I'd argue it's actually a more important and braver game than RDR2. I would strongly suggest that had the general elements of the game remained the same quality, and the setting/genre been say, "modern spy", rather than Western, RDR1 would probably have sold more copies. (Interestingly that modern spy-based game is precisely what R* were working on, but despite spending years on it, they couldn't make it feel good, so dropped it.)</p><p></p><p>RDR2 did well in part because of sheer quality, but let's be real - insane budget, huge marketing, being the sequel to a game that had sold only as expected (or so) but had a legendary reputation, and very importantly, having good timing and being pretty accessible gameplay-wise. I think that latter point is often overlooked as part of why RDR2 and the GTA games succeed - fundamentally all they are not challenging or tricky or demanding games* (at least on the critical path), nor particularly fast-paced, despite their settings. They're games someone who doesn't play games can get through. </p><p></p><p>Also, and I think this is overlooked too, I think the Western genre <em>helped it</em> on the sales front too, because I know some people who shy away from games with "fantastical" settings who bought RDR2. Like people who normally only play sports games, maybe CoD, and other like... "normie" games - they felt safe buying a game that was a normie genre (i.e. not SF/F). I think that generation of people is kind of slowly aging out and that younger people, raised on Minecraft and Fortnite and so on don't have the same line between between "normal people stuff" and SF/F but I definitely think it was a factor here. That being a science-fiction game of the same quality and otherwise similar, it would actually have sold fewer copies (fantasy it might have sold as many or even more, but to a slightly different if significantly overlapping audience).</p><p></p><p>This thread is all about zeitgeist and the reality is, genre or at least vibes do matter to whether something has the wind behind it, or against it.</p><p></p><p>* = (the very few missions in GTA3, VC and SA which are an exception to this stand out as a result, but 4 and 5 managed to largely avoid such exceptions.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9597595, member: 18"] I'd like to believe that, but I don't think it's quite as simple as that. Red Dead Redemption didn't do GTA numbers - it sold well and met (and arguably slightly exceeded) expectations, but that was far less than 50% of the sales of GTA 4, even when it was hot, and it dropped further behind as time went on. I wish it had - I'd argue it's actually a more important and braver game than RDR2. I would strongly suggest that had the general elements of the game remained the same quality, and the setting/genre been say, "modern spy", rather than Western, RDR1 would probably have sold more copies. (Interestingly that modern spy-based game is precisely what R* were working on, but despite spending years on it, they couldn't make it feel good, so dropped it.) RDR2 did well in part because of sheer quality, but let's be real - insane budget, huge marketing, being the sequel to a game that had sold only as expected (or so) but had a legendary reputation, and very importantly, having good timing and being pretty accessible gameplay-wise. I think that latter point is often overlooked as part of why RDR2 and the GTA games succeed - fundamentally all they are not challenging or tricky or demanding games* (at least on the critical path), nor particularly fast-paced, despite their settings. They're games someone who doesn't play games can get through. Also, and I think this is overlooked too, I think the Western genre [I]helped it[/I] on the sales front too, because I know some people who shy away from games with "fantastical" settings who bought RDR2. Like people who normally only play sports games, maybe CoD, and other like... "normie" games - they felt safe buying a game that was a normie genre (i.e. not SF/F). I think that generation of people is kind of slowly aging out and that younger people, raised on Minecraft and Fortnite and so on don't have the same line between between "normal people stuff" and SF/F but I definitely think it was a factor here. That being a science-fiction game of the same quality and otherwise similar, it would actually have sold fewer copies (fantasy it might have sold as many or even more, but to a slightly different if significantly overlapping audience). This thread is all about zeitgeist and the reality is, genre or at least vibes do matter to whether something has the wind behind it, or against it. * = (the very few missions in GTA3, VC and SA which are an exception to this stand out as a result, but 4 and 5 managed to largely avoid such exceptions.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
What's The Next Big Pop Cultural Push?
Top