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What's the "Perfect" medieval setting?
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3154334" data-attributes="member: 3190"><p>India, from about 1200 to 1650. These are the eras of the Dehli Sultinates and the Mughal Empire. They represent a time when there were multiple, competing, major and accepted religions (much more common in D&D games than most European knights-and-swords eras), a monetary economy, the use of monsters (elephants) in warfare, and the construction of fairytale palaces (including the Taj Mahal). Both crude firearms and very advanced compound bows were in use, and the rich Indian legends provide plenty of inspiration for magic.</p><p></p><p>You have things like a Muslim class ruling over a largely Hindu population (monotheism and polytheism accepted in the same territory), though both Zoroastrianism and Christianity are also present (and some of the rulers were remarkably tolerant of other faiths). Armies that claim the blood of Genghis Khan fight in war to overthrow the existing ruling class and become the new lords. Fortresses atop mountains are lain siege (Chittor), and only defeated after an artificial mountain is built by the sieging army (Mohair Margi). Emperors building palaces in the desert (Fatehpur Sikri) which must be abandoned intact. And then toward the end, corrupt officials and outdated weapons spell the end of it all.</p><p></p><p>Just search for Chittor, and that alone (with its three sieges and seven gates) should give you a campaign's worth of ideas, even if you decide to westernize the look rather than leave things Indian in flavor.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3154334, member: 3190"] India, from about 1200 to 1650. These are the eras of the Dehli Sultinates and the Mughal Empire. They represent a time when there were multiple, competing, major and accepted religions (much more common in D&D games than most European knights-and-swords eras), a monetary economy, the use of monsters (elephants) in warfare, and the construction of fairytale palaces (including the Taj Mahal). Both crude firearms and very advanced compound bows were in use, and the rich Indian legends provide plenty of inspiration for magic. You have things like a Muslim class ruling over a largely Hindu population (monotheism and polytheism accepted in the same territory), though both Zoroastrianism and Christianity are also present (and some of the rulers were remarkably tolerant of other faiths). Armies that claim the blood of Genghis Khan fight in war to overthrow the existing ruling class and become the new lords. Fortresses atop mountains are lain siege (Chittor), and only defeated after an artificial mountain is built by the sieging army (Mohair Margi). Emperors building palaces in the desert (Fatehpur Sikri) which must be abandoned intact. And then toward the end, corrupt officials and outdated weapons spell the end of it all. Just search for Chittor, and that alone (with its three sieges and seven gates) should give you a campaign's worth of ideas, even if you decide to westernize the look rather than leave things Indian in flavor. [/QUOTE]
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What's the "Perfect" medieval setting?
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