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What's the "Perfect" medieval setting?
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<blockquote data-quote="Danyael" data-source="post: 3165570" data-attributes="member: 46133"><p>Oh my God! I've just returned after a week or so, and look at this! A LOT OF GOOD STUFF! The problem now is... I feel like a kid in a toy store: WHAT SHOULD I PICK!?</p><p></p><p>Anyhow, I started to test my system, practically starting the setting on the fly (so much info made my jaw drop). Let's see if we can get in the middle of this huge crossroad, trying to meet the visions of all of you. I will just state what the first adventure was about, without giving any details of what the setting feels like (races, *magic, system; * only a narrative overview, just imagine how the system actually runs!)</p><p></p><p>The first of the two characters made for this was the son of a duke, who had fallen ill and vested his heir with all his powers. The new duke "inherited" actions of a colonial mission, introducing our "hero" to the Society of D'jor (the council that administers the colonies of the empire<<<< yes, empire. There are three in total). Our first hero also inherited his father's problem; now that the colonies are producing practically half of the income of the empire, the emperor limits the rights of the Society, and takes much of its income. This has angered all of the society, which, according to one of the administrators, is planning a coup.</p><p></p><p>The second character is the daughter of a retired captain. The 15 years old is quite liberal, although the law establishes that any action you realize must be authorized by the head of your family (usually the elder, unless he or she bestows his/her powers to another kin). Since the family is the one responsible to administer punishment, our girl saves herself, "mysteriously" manipulating her father. This time though, she must travel to the imperial capital; her brother is serving as the new captain (inherited position). Why? Her hometown is preparing war machines (thoughts welcome, I'm not revealing technology level) to lay siege to a colonial fortification that was captured two months ago by "rebels". (She knows better, and is trying to stop her brother).</p><p></p><p>(Keep thinking on the setting, and bring it on)...</p><p></p><p>(Not revealing the role playing part...) the duke had been summoned by his majesty, while our girl is trying to convince her brother who has his orders already.</p><p></p><p>Both characters were on the same bridge on the outside of the palace, when turmoil headed the throne; a mysterious man was slaying any guard, soldier or civilian that stood in his way. The guard at the castle's gates closed the gates, leaving our heroes outside, while other soldiers climbed on the roofs of the several buildings in the district to shoot at the assailant. Those on the bridge were wordless to see the man strike every man down.</p><p></p><p>When soldiers on the Society of D'jor building shot a volley of arrows against the stranger, he made a quick slash with his sword and the arrows were simply destroyed, but the power of the swing made its flight towards the soldiers, who were killed instantly, limbs and blood raining to the street below. Anyhow, when he got closer, the heroes could notice his state; the left side of his head was black, as if burned; his left eye gone, his left arm was broken (possibly in two different parts, maybe more) and he bled through his ears. The soldiers held their fire, and allowed him to approach the bridge. Our characters maintained the distance and tried to reason with him, but to no avail (clearly deaf). When made his first step on the bridge, soldiers on the towers and on the buildings behind him opened fire, piercing his torn body several times. The pained man let a desperate scream reawaken his senses; he jumped about the height of two men, and thrusted his sword into the bridge. He "cracked" the bridge, and the crack immediatly extended towards the two towers and the two buildings behind, ending with four simultaneous explotion that ended the life of his enemy... at the cost of his life.</p><p></p><p>Adventure ended. Not much eh? Anyway, I was drinking by the time we began playing... I ended the cold life of 22 beers that night... I'll miss'em.</p><p></p><p>Now... What could the setting be around this events? Thoughts?</p></blockquote><p></p>
[QUOTE="Danyael, post: 3165570, member: 46133"] Oh my God! I've just returned after a week or so, and look at this! A LOT OF GOOD STUFF! The problem now is... I feel like a kid in a toy store: WHAT SHOULD I PICK!? Anyhow, I started to test my system, practically starting the setting on the fly (so much info made my jaw drop). Let's see if we can get in the middle of this huge crossroad, trying to meet the visions of all of you. I will just state what the first adventure was about, without giving any details of what the setting feels like (races, *magic, system; * only a narrative overview, just imagine how the system actually runs!) The first of the two characters made for this was the son of a duke, who had fallen ill and vested his heir with all his powers. The new duke "inherited" actions of a colonial mission, introducing our "hero" to the Society of D'jor (the council that administers the colonies of the empire<<<< yes, empire. There are three in total). Our first hero also inherited his father's problem; now that the colonies are producing practically half of the income of the empire, the emperor limits the rights of the Society, and takes much of its income. This has angered all of the society, which, according to one of the administrators, is planning a coup. The second character is the daughter of a retired captain. The 15 years old is quite liberal, although the law establishes that any action you realize must be authorized by the head of your family (usually the elder, unless he or she bestows his/her powers to another kin). Since the family is the one responsible to administer punishment, our girl saves herself, "mysteriously" manipulating her father. This time though, she must travel to the imperial capital; her brother is serving as the new captain (inherited position). Why? Her hometown is preparing war machines (thoughts welcome, I'm not revealing technology level) to lay siege to a colonial fortification that was captured two months ago by "rebels". (She knows better, and is trying to stop her brother). (Keep thinking on the setting, and bring it on)... (Not revealing the role playing part...) the duke had been summoned by his majesty, while our girl is trying to convince her brother who has his orders already. Both characters were on the same bridge on the outside of the palace, when turmoil headed the throne; a mysterious man was slaying any guard, soldier or civilian that stood in his way. The guard at the castle's gates closed the gates, leaving our heroes outside, while other soldiers climbed on the roofs of the several buildings in the district to shoot at the assailant. Those on the bridge were wordless to see the man strike every man down. When soldiers on the Society of D'jor building shot a volley of arrows against the stranger, he made a quick slash with his sword and the arrows were simply destroyed, but the power of the swing made its flight towards the soldiers, who were killed instantly, limbs and blood raining to the street below. Anyhow, when he got closer, the heroes could notice his state; the left side of his head was black, as if burned; his left eye gone, his left arm was broken (possibly in two different parts, maybe more) and he bled through his ears. The soldiers held their fire, and allowed him to approach the bridge. Our characters maintained the distance and tried to reason with him, but to no avail (clearly deaf). When made his first step on the bridge, soldiers on the towers and on the buildings behind him opened fire, piercing his torn body several times. The pained man let a desperate scream reawaken his senses; he jumped about the height of two men, and thrusted his sword into the bridge. He "cracked" the bridge, and the crack immediatly extended towards the two towers and the two buildings behind, ending with four simultaneous explotion that ended the life of his enemy... at the cost of his life. Adventure ended. Not much eh? Anyway, I was drinking by the time we began playing... I ended the cold life of 22 beers that night... I'll miss'em. Now... What could the setting be around this events? Thoughts? [/QUOTE]
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