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What's the "Perfect" medieval setting?
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<blockquote data-quote="fusangite" data-source="post: 3169001" data-attributes="member: 7240"><p>Funny you should mention this project. I too am in the process of designing a level-less medieval OGL system. I'm very much of the opinion that the Early Medieval period is a much better time to locate a campaign than the usual inclination towards High Medieval and Late Medieval. </p><p></p><p>Reasons to go with the 540-1050 period:</p><p>1. The existence of a pagan frontier. Germanic and Slavic Europe are up for grabs and in dialogue and competition with Christian Europe.</p><p>2. The Carolingian project of trying to recreate the Western Empire is just an excellent project in which to involve the PCs, whether they support or oppose it.</p><p>3. There are great liminal areas the slip in and out of Byzantine, Frankish and pagan control; in particular, the interior of present-day Yugoslavia and Eastern Germany.</p><p>4. There is real treasure up for grabs: Roman hoards, Viking hoards and most impressively, the Avar hoard.</p><p>5. We lack much of a record of events in many areas and involving many peoples like the Khazars, Pechenegs, Avars, etc. beyond scant archaeology and scattered observations by other peoples.</p><p>6. The Darkening of the Sun is an awesome event.</p><p>7. The relic cult is really at its height in terms of popular belief; and saints' lives from the period, especially Celtic ones depict a very magical world.</p><p>8. The Frankish Weather Wizards are a phenomenally D&D-ish bunch of magic-users.</p><p></p><p>Anyway, I think a campaign built around the Carolingian frontier between 720 and 890 would be very interesting and could take the characters to all kinds of cool places from the Spanish March to Dalmatia to the Limes Sorabicus to Scandinavia. </p><p></p><p>Also, don't forget the Cynocephali -- the dog-headed men were demi-humans who got far more play in the literature of the time than elves and dwarves combined.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3169001, member: 7240"] Funny you should mention this project. I too am in the process of designing a level-less medieval OGL system. I'm very much of the opinion that the Early Medieval period is a much better time to locate a campaign than the usual inclination towards High Medieval and Late Medieval. Reasons to go with the 540-1050 period: 1. The existence of a pagan frontier. Germanic and Slavic Europe are up for grabs and in dialogue and competition with Christian Europe. 2. The Carolingian project of trying to recreate the Western Empire is just an excellent project in which to involve the PCs, whether they support or oppose it. 3. There are great liminal areas the slip in and out of Byzantine, Frankish and pagan control; in particular, the interior of present-day Yugoslavia and Eastern Germany. 4. There is real treasure up for grabs: Roman hoards, Viking hoards and most impressively, the Avar hoard. 5. We lack much of a record of events in many areas and involving many peoples like the Khazars, Pechenegs, Avars, etc. beyond scant archaeology and scattered observations by other peoples. 6. The Darkening of the Sun is an awesome event. 7. The relic cult is really at its height in terms of popular belief; and saints' lives from the period, especially Celtic ones depict a very magical world. 8. The Frankish Weather Wizards are a phenomenally D&D-ish bunch of magic-users. Anyway, I think a campaign built around the Carolingian frontier between 720 and 890 would be very interesting and could take the characters to all kinds of cool places from the Spanish March to Dalmatia to the Limes Sorabicus to Scandinavia. Also, don't forget the Cynocephali -- the dog-headed men were demi-humans who got far more play in the literature of the time than elves and dwarves combined. [/QUOTE]
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