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What's the "Perfect" medieval setting?
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<blockquote data-quote="Danyael" data-source="post: 3169762" data-attributes="member: 46133"><p>Nice research there! Anyhow, although I've come to think that a "new" medieval setting should make more emphasis to political turmoil and general lack of knowlegde, we would be recreating what is already done. Someone pointed out in this thread that, for a bit of variation (an interesting one too) there shouldn't be a large score of scattered kingdoms. Generally, this situation confined most people to their homeland. Also, most kingdoms were perpetually at war, which would be quite dangerous when starting the long run. I liked his idea (who was it!? I'm sorry not to quote!) that there should be more centralized "nations"; in my case three maybe four empires, fighting to control "unconquered" lands. Maybe they are neutral to each other in "the main continent", since a war between two could much end in a war with all of them.</p><p></p><p>As in the fantastic context, I'd take elves and dwarves and kick their butts goodbye. Star Wars and Final Fantasy always made the point of introducing new and strange races, a welcome sight for most people. I personally hate that a race is treated as a single culture generally, barring any hopes of character individualism.</p><p></p><p>About magic, well, its analysis is pending, since the system is one thing and its general knowledge is another, and I'm not very convinced of anything at this point, so, what is the point of view of the people about magic remains unanswered right now. (I'd love to see magic as part of combat though...)</p><p></p><p>Historically, there was plenty of slavery in the era, and the attrocities suffered by slaves are generally ignored. Perhaps what we are looking for is something with a more serious tone. (Yeah, let's make a rated 'R' medieval campaign).... Thoughts?</p><p></p><p>(Anybody read the 39th post yet?)</p></blockquote><p></p>
[QUOTE="Danyael, post: 3169762, member: 46133"] Nice research there! Anyhow, although I've come to think that a "new" medieval setting should make more emphasis to political turmoil and general lack of knowlegde, we would be recreating what is already done. Someone pointed out in this thread that, for a bit of variation (an interesting one too) there shouldn't be a large score of scattered kingdoms. Generally, this situation confined most people to their homeland. Also, most kingdoms were perpetually at war, which would be quite dangerous when starting the long run. I liked his idea (who was it!? I'm sorry not to quote!) that there should be more centralized "nations"; in my case three maybe four empires, fighting to control "unconquered" lands. Maybe they are neutral to each other in "the main continent", since a war between two could much end in a war with all of them. As in the fantastic context, I'd take elves and dwarves and kick their butts goodbye. Star Wars and Final Fantasy always made the point of introducing new and strange races, a welcome sight for most people. I personally hate that a race is treated as a single culture generally, barring any hopes of character individualism. About magic, well, its analysis is pending, since the system is one thing and its general knowledge is another, and I'm not very convinced of anything at this point, so, what is the point of view of the people about magic remains unanswered right now. (I'd love to see magic as part of combat though...) Historically, there was plenty of slavery in the era, and the attrocities suffered by slaves are generally ignored. Perhaps what we are looking for is something with a more serious tone. (Yeah, let's make a rated 'R' medieval campaign).... Thoughts? (Anybody read the 39th post yet?) [/QUOTE]
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