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General Tabletop Discussion
*TTRPGs General
What's the Philosophy behind Planar games?
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<blockquote data-quote="reiella" data-source="post: 1188986" data-attributes="member: 160"><p>Exploration.</p><p></p><p>Exploitation.</p><p></p><p>Extermination.</p><p></p><p>3 Xs ain't half bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Expansion doesn't make much sense unless you are an empire ;P)</p><p></p><p>The Planes are vast, they are very surreal/unreal, very interesting to explore.</p><p></p><p>The Planes have many amazing natural resources that are available (the River Styx, etc) that may be necessary for different wars.</p><p></p><p>The Planes are also home to the Darkest Evils.</p><p></p><p>Note, I'm not talking about the Planescape setting play either, just a more broad sense. Planescape also has the amazing theme going for it.</p></blockquote><p></p>
[QUOTE="reiella, post: 1188986, member: 160"] Exploration. Exploitation. Extermination. 3 Xs ain't half bad :) (Expansion doesn't make much sense unless you are an empire ;P) The Planes are vast, they are very surreal/unreal, very interesting to explore. The Planes have many amazing natural resources that are available (the River Styx, etc) that may be necessary for different wars. The Planes are also home to the Darkest Evils. Note, I'm not talking about the Planescape setting play either, just a more broad sense. Planescape also has the amazing theme going for it. [/QUOTE]
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What's the Philosophy behind Planar games?
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