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General Tabletop Discussion
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What's the Philosophy behind Planar games?
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<blockquote data-quote="Trickstergod" data-source="post: 1189245" data-attributes="member: 10825"><p>I believe I'm in much the same boat as BigFreekinGoblinoid. </p><p></p><p>I'm more a fan of essentially low to mid-magic games. A bit grittier, a bit more realistic, and a lot less Forgotten Realms (It saddens me that the Scarred Lands seems to be swiftly becoming another setting like it, I might add...bleah). I like peasants to be dirt poor, raising the dead to be a miracle, and magic to inspire awe and wonder, instead of being taken for granted. As such, the planes afford me the opportunity to say screw all that, and offer up the truly fantastic and impossible. It allows for contrasting gaming styles that still can reasonably co-exist. To draw upon inspiration such as Neil Gaimans "Sandman" and plunk it down into a game. </p><p></p><p>I will say I'm not much a fan of "plane-hopping," though. Sounds a bit too flippant, bit too easy. </p><p></p><p>But, there you have it. No need to go on for too long, as much for and against has already been stated. Off, off with me...</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1189245, member: 10825"] I believe I'm in much the same boat as BigFreekinGoblinoid. I'm more a fan of essentially low to mid-magic games. A bit grittier, a bit more realistic, and a lot less Forgotten Realms (It saddens me that the Scarred Lands seems to be swiftly becoming another setting like it, I might add...bleah). I like peasants to be dirt poor, raising the dead to be a miracle, and magic to inspire awe and wonder, instead of being taken for granted. As such, the planes afford me the opportunity to say screw all that, and offer up the truly fantastic and impossible. It allows for contrasting gaming styles that still can reasonably co-exist. To draw upon inspiration such as Neil Gaimans "Sandman" and plunk it down into a game. I will say I'm not much a fan of "plane-hopping," though. Sounds a bit too flippant, bit too easy. But, there you have it. No need to go on for too long, as much for and against has already been stated. Off, off with me... [/QUOTE]
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What's the Philosophy behind Planar games?
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