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What's the Philosophy behind Planar games?
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<blockquote data-quote="Psion" data-source="post: 1253392" data-attributes="member: 172"><p>BFG pointed this thread out, and I feel compelled to respond. I'm not about telling you what to like, but on an objective basis, this sounds like someone who has labored under a DM who executed the experience poorly vice anything inherent about planar gaming.</p><p></p><p></p><p></p><p>If the DM is sending you to five planes in a week and you are not familiar with them or he meant to invoke them in more than a "passing through" sense, then it seems to me that this is nothing inherent about the nature of planar games, but rather, the DM is getting a little too excited about using some planar resource he has found. This is a common syndrom among some DMs who are a little too eager to use as much new source material as they can, and is in no way limited to the planes.</p><p></p><p></p><p></p><p>I immediately suspect any gaming argument that calls something a crutch. Gaming is a leisure activity. Anything that makes the game easier is usually a good thing. Applying denigrating titles like "crutch" is rarely appropriate.</p><p></p><p></p><p></p><p>Again, this reflects on the DM and/or your tastes on what is "dumb."</p><p></p><p>It can be a convenient venue to allow logical incorporation of <em>good</em> ideas as well.</p><p></p><p></p><p></p><p>I don't see this as being the case, at least using Planescape as a reference. Sure, there is less "world/universe" saving, but for some, that is a refreshing change of pace. Saving the world can get old.</p><p></p><p>Citing PS and other adventures, I think there are several examples of adventures in which the PC's actions are important:</p><p></p><p>[spoiler]In <em>Dead Gods</em> (for Planescape), the PCs struggle to stop the ressurection of a deity who is killing other deities.</p><p>In <em>Tales of the Infinite Staircase</em> (for Planescape), the players try to defuse the riddle of a malignancy that is spreading across the universe.</p><p>In <em>For Duty and Deity</em> (for FR), the players quest to save a goddess from a demon lord who plans on pulling the realms into his own plane.[/spoiler]</p><p></p><p>That's some pretty significant stuff, I think.</p><p></p><p></p><p></p><p>Again, I can't help but feel like you are speaking about a specific DM you had a bad experience with.</p><p></p><p></p><p></p><p>Waitaminnit. Weren't you just complaining about the insignificance of PCs in planar gaming?</p><p></p><p>That said, there is nothing that <em>requires</em> multiversal calamaties in planar gaming.</p><p></p><p>In short, I feel like this is a complaint about a bad gaming experience you had, nothing that is general or compulsory about planar adventures.</p></blockquote><p></p>
[QUOTE="Psion, post: 1253392, member: 172"] BFG pointed this thread out, and I feel compelled to respond. I'm not about telling you what to like, but on an objective basis, this sounds like someone who has labored under a DM who executed the experience poorly vice anything inherent about planar gaming. If the DM is sending you to five planes in a week and you are not familiar with them or he meant to invoke them in more than a "passing through" sense, then it seems to me that this is nothing inherent about the nature of planar games, but rather, the DM is getting a little too excited about using some planar resource he has found. This is a common syndrom among some DMs who are a little too eager to use as much new source material as they can, and is in no way limited to the planes. I immediately suspect any gaming argument that calls something a crutch. Gaming is a leisure activity. Anything that makes the game easier is usually a good thing. Applying denigrating titles like "crutch" is rarely appropriate. Again, this reflects on the DM and/or your tastes on what is "dumb." It can be a convenient venue to allow logical incorporation of [i]good[/i] ideas as well. I don't see this as being the case, at least using Planescape as a reference. Sure, there is less "world/universe" saving, but for some, that is a refreshing change of pace. Saving the world can get old. Citing PS and other adventures, I think there are several examples of adventures in which the PC's actions are important: [spoiler]In [i]Dead Gods[/i] (for Planescape), the PCs struggle to stop the ressurection of a deity who is killing other deities. In [i]Tales of the Infinite Staircase[/i] (for Planescape), the players try to defuse the riddle of a malignancy that is spreading across the universe. In [i]For Duty and Deity[/i] (for FR), the players quest to save a goddess from a demon lord who plans on pulling the realms into his own plane.[/spoiler] That's some pretty significant stuff, I think. Again, I can't help but feel like you are speaking about a specific DM you had a bad experience with. Waitaminnit. Weren't you just complaining about the insignificance of PCs in planar gaming? That said, there is nothing that [i]requires[/i] multiversal calamaties in planar gaming. In short, I feel like this is a complaint about a bad gaming experience you had, nothing that is general or compulsory about planar adventures. [/QUOTE]
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