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What's the point of Augury in 5E? Can we give it a better point?
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<blockquote data-quote="Blue" data-source="post: 9109875" data-attributes="member: 20564"><p>Pardon by you misread what I said. I said cast as a ritual (10 minutes) <strong>OR</strong> for use higher level play when 2nd level slots are for utility not combat. Your accidental combining them is what hides the value.</p><p></p><p>Level 3-6? Don't have 4th level spells yet? Augury beats Divination because you don't have it. And you can cast it as a ritual so it's not using up one of your important slots.</p><p>Levels 7+? Do you need/want guidance but don't have 10 minutes for a ritual? It's okay, a 2nd level slot isn't a big cost, and you can have feedback ten times as quick. Maybe putting the rod in the statue's hand will stop the flow of water filling the room, as opposed to the bowl.</p><p></p><p>Oh, and you mentioned Divination twice as if it's your go-to. Since if you cast it more than once per long rest it can start giving you bad information with no way to know, making it untrustworthy. You're much better saving that for a big question every day and using Augury for simple questions. And the other you mention, Contact Other Plane, isn't on the cleric list at all so that's a different story, and has chances for psychic damage and going insane every time you cast it. Commune, other big one, has the same limitation as Divination.</p><p></p><p>So maybe it's your playstyle - you never play characters low enough to have Augury but not the higher level spells, and you never every need more than one divination spell a day. Others can play without those two limitations and find it useful.</p></blockquote><p></p>
[QUOTE="Blue, post: 9109875, member: 20564"] Pardon by you misread what I said. I said cast as a ritual (10 minutes) [B]OR[/B] for use higher level play when 2nd level slots are for utility not combat. Your accidental combining them is what hides the value. Level 3-6? Don't have 4th level spells yet? Augury beats Divination because you don't have it. And you can cast it as a ritual so it's not using up one of your important slots. Levels 7+? Do you need/want guidance but don't have 10 minutes for a ritual? It's okay, a 2nd level slot isn't a big cost, and you can have feedback ten times as quick. Maybe putting the rod in the statue's hand will stop the flow of water filling the room, as opposed to the bowl. Oh, and you mentioned Divination twice as if it's your go-to. Since if you cast it more than once per long rest it can start giving you bad information with no way to know, making it untrustworthy. You're much better saving that for a big question every day and using Augury for simple questions. And the other you mention, Contact Other Plane, isn't on the cleric list at all so that's a different story, and has chances for psychic damage and going insane every time you cast it. Commune, other big one, has the same limitation as Divination. So maybe it's your playstyle - you never play characters low enough to have Augury but not the higher level spells, and you never every need more than one divination spell a day. Others can play without those two limitations and find it useful. [/QUOTE]
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What's the point of Augury in 5E? Can we give it a better point?
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